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How do you explain overnight Healing in your game?
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<blockquote data-quote="fuzzlewump" data-source="post: 4874991" data-attributes="member: 63214"><p>(Everyone, Heroes, Leaders, Whoever) have access to a healing ritual that requires 6 hours of rest to complete. Vital injuries become less pressing, bones begin to mend, and gives a feeling of well being that leads to heightened morale.</p><p></p><p>Possibility 1: Most of the "household remedies," like to make one up, 3 cloves of garlic crushed with goats milk, actually work, albeit slowly.</p><p></p><p>Possibility 2: "Doctors" exist that specialize in these rituals. Each "procedure" from modern times is instead a magical ritual, which probably works more reliably and better, depending on the type of world you are creating.</p><p></p><p>Possibility 3: Sleeping is just more effective in this alternate world, cells divide faster, perhaps feeding off the natural "mana" or whatever in the world.</p><p></p><p>Possibility 4: Unlimited wand of cure light wounds, only usable during an extended rest. The magic is too delicate and too time consuming to even be thought about usage in combat or during only a short rest. The wand doesn't use the energy from magic, but instead directs the energy stored in your body from food.</p><p></p><p>Perhaps healing increases your appetite greatly, as new cells must be created quickly and your body nourished to deal with the healing spells.</p><p></p><p>Also, Jeff Wilder, respectufully if you are still checking this thread, it seems that you do not <em>want</em> it to make sense in your head. Honestly, all of those possibilities and everything in this thread makes perfect sense to me, and doesn't require me to turn off anything in my brain. I certainly agree that if you say "your character is stabbed 7 times and is barely hanging on to life, 6 hours later, you're perfectly fine with no aid at all," sense cannot be made. But that's not the spirit of the game or the rules at all. That's why I say that perhaps you do not want to like the game.</p><p></p><p>It might be like, I don't know, playing Spirit of the Century (1920's pulp) and complaining about a gorilla piloting a WW1 style plane because it's unrealistic. It's just not in the spirit of the game.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4874991, member: 63214"] (Everyone, Heroes, Leaders, Whoever) have access to a healing ritual that requires 6 hours of rest to complete. Vital injuries become less pressing, bones begin to mend, and gives a feeling of well being that leads to heightened morale. Possibility 1: Most of the "household remedies," like to make one up, 3 cloves of garlic crushed with goats milk, actually work, albeit slowly. Possibility 2: "Doctors" exist that specialize in these rituals. Each "procedure" from modern times is instead a magical ritual, which probably works more reliably and better, depending on the type of world you are creating. Possibility 3: Sleeping is just more effective in this alternate world, cells divide faster, perhaps feeding off the natural "mana" or whatever in the world. Possibility 4: Unlimited wand of cure light wounds, only usable during an extended rest. The magic is too delicate and too time consuming to even be thought about usage in combat or during only a short rest. The wand doesn't use the energy from magic, but instead directs the energy stored in your body from food. Perhaps healing increases your appetite greatly, as new cells must be created quickly and your body nourished to deal with the healing spells. Also, Jeff Wilder, respectufully if you are still checking this thread, it seems that you do not [I]want[/I] it to make sense in your head. Honestly, all of those possibilities and everything in this thread makes perfect sense to me, and doesn't require me to turn off anything in my brain. I certainly agree that if you say "your character is stabbed 7 times and is barely hanging on to life, 6 hours later, you're perfectly fine with no aid at all," sense cannot be made. But that's not the spirit of the game or the rules at all. That's why I say that perhaps you do not want to like the game. It might be like, I don't know, playing Spirit of the Century (1920's pulp) and complaining about a gorilla piloting a WW1 style plane because it's unrealistic. It's just not in the spirit of the game. [/QUOTE]
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How do you explain overnight Healing in your game?
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