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How do you explain overnight Healing in your game?
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<blockquote data-quote="fuzzlewump" data-source="post: 4875209" data-attributes="member: 63214"><p>Well, to be fair, I did know that much as I read your thread on that subject. What I was getting at was that a "fair shake" of the system would be to try to experience the 'spirit' of the game. An example, other than the one in my original post, would be bringing a high heroics, min-maxer-minded player to a horror game. He either has the worst time of his life trying to optimize his character and his actions only to die miserably, or the best time... dying miserably without the other stuff.</p><p></p><p>Then again, it's not the player's fault if he didn't know he was coming to a horror game. Did you know a fair bit about 4E before you tried it?</p><p>Certainly, and I agree that you can either accept that or not. No room for discussion there. But the designers of 4E didn't blindly design the system in that way, and to give the system a fair try might also include coming up with in-game reasons as to why the world works that way, just as others in this thread have. That is of course, just my opinion.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4875209, member: 63214"] Well, to be fair, I did know that much as I read your thread on that subject. What I was getting at was that a "fair shake" of the system would be to try to experience the 'spirit' of the game. An example, other than the one in my original post, would be bringing a high heroics, min-maxer-minded player to a horror game. He either has the worst time of his life trying to optimize his character and his actions only to die miserably, or the best time... dying miserably without the other stuff. Then again, it's not the player's fault if he didn't know he was coming to a horror game. Did you know a fair bit about 4E before you tried it? Certainly, and I agree that you can either accept that or not. No room for discussion there. But the designers of 4E didn't blindly design the system in that way, and to give the system a fair try might also include coming up with in-game reasons as to why the world works that way, just as others in this thread have. That is of course, just my opinion. [/QUOTE]
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How do you explain overnight Healing in your game?
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