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How do you explain overnight Healing in your game?
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<blockquote data-quote="Garthanos" data-source="post: 4875646" data-attributes="member: 82504"><p>The wizard held up his hand and said he doesnt like "winded" much more than the barbarian and no better than bloodied... as he uses last ditch application of his craft as the key element in his defense and which doesn't involve running about unless you consider slipping partially in to an adjacent plane of existance running --- sigh.</p><p></p><p>The narrative is ours and the players. We were given explicit permission/recommendation for the players to visualize/skin the offensive elements ... it is barely a house rule that I allow the players visualization rights for there defense.</p><p>(even if sometimes they want me to do it for them I am well aware of the pattern and use it on NPC's who have hit points.)</p><p></p><p>I made bloodieable minion rules specifically to deal with npc's who don't minimize most attacks. Some will even survive attacks which RAW would kill them (one of the effects of applying healing to a minion) and be hobbling around with those real injuries which last for a month.. without ritual treatment. So yeah I made house rules that make interaction with npc's cleaner, they dont seem that big of deal to me.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4875646, member: 82504"] The wizard held up his hand and said he doesnt like "winded" much more than the barbarian and no better than bloodied... as he uses last ditch application of his craft as the key element in his defense and which doesn't involve running about unless you consider slipping partially in to an adjacent plane of existance running --- sigh. The narrative is ours and the players. We were given explicit permission/recommendation for the players to visualize/skin the offensive elements ... it is barely a house rule that I allow the players visualization rights for there defense. (even if sometimes they want me to do it for them I am well aware of the pattern and use it on NPC's who have hit points.) I made bloodieable minion rules specifically to deal with npc's who don't minimize most attacks. Some will even survive attacks which RAW would kill them (one of the effects of applying healing to a minion) and be hobbling around with those real injuries which last for a month.. without ritual treatment. So yeah I made house rules that make interaction with npc's cleaner, they dont seem that big of deal to me. [/QUOTE]
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How do you explain overnight Healing in your game?
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