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How do you explain PC absences when a player has to miss a session?
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<blockquote data-quote="plisnithus8" data-source="post: 7940105" data-attributes="member: 6870553"><p>In our last campaign when we were traveling together, we had a rock that magically drew in absent players' PCs and popped them back out when the player(s) returned. Other characters carried it around. That way they didn't know what happened and appeared wherever the others ended up.</p><p></p><p>In our new Eberron campaign, we are pretty localized so PCs can go off and do their own thing and return pretty easily. However, we are about to enter an Inception type scenario (illithid's sending them to get an atropin from the Temple of the 9 Gods inside an NPC's head). When a player misses, their PC dies in the dream. If death happens in the dream, the PC can't go back in as themselves; there are other avatar's (lower leveled) they can use to re-enter the dream.</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 7940105, member: 6870553"] In our last campaign when we were traveling together, we had a rock that magically drew in absent players' PCs and popped them back out when the player(s) returned. Other characters carried it around. That way they didn't know what happened and appeared wherever the others ended up. In our new Eberron campaign, we are pretty localized so PCs can go off and do their own thing and return pretty easily. However, we are about to enter an Inception type scenario (illithid's sending them to get an atropin from the Temple of the 9 Gods inside an NPC's head). When a player misses, their PC dies in the dream. If death happens in the dream, the PC can't go back in as themselves; there are other avatar's (lower leveled) they can use to re-enter the dream. [/QUOTE]
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How do you explain PC absences when a player has to miss a session?
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