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How Do You Explain Spontaneous Spellcasters In Your Campaign?
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<blockquote data-quote="Feldspar" data-source="post: 3364707" data-attributes="member: 20450"><p>I'm still developing a new setting for my group, but I have a pretty good idea of what I want to do with regards to Sorcerers vs Wizards. On the mechanics side: Sorcerers will get Eschew Materials for free (only when casting Sorcerer spells, natch), I'm considering some spellcraft DC modifiers when comparing magic cross caster classes (with perhaps an even larger mods when crossing the arcane/divine boundary, and Elves would have a Cha bonus instead of Int and Sorcerer as favored class (along with Druid - tweaking favored class mechanic and selection for all races) instead of Wizard.</p><p></p><p>Sorcerery came first and it was discovered by the Elves. Its a "comes from within" kind of thing - while a master can put his apprentices feet upon the path, each pupil, through meditation, delves further and further inwards discovering the ways in which they can change reality.</p><p></p><p>Wizardry was a later human invention an attempt to replicate the effects of sorcerery but via a disciplined, scientific approach. The ability to pass this knowledge on to peers and succeeding generations reflects the differences between human and elven outlooks - which are greatly influenced by differences in lifespans and theologies/philosophies.</p><p></p><p>The notion that Sorcererous powers came from a dragonic or similarly unusual ancester would have emerged later as a theory for explaining why not all students were capable of making the breakthrough to actually practice magic. But theres no way for the truth to ever really be known. Note that Kobolds will most likely change their favored class over to Dragon Disciple.</p><p></p><p></p><p></p><p>I haven't really thought about Favored Souls. Just off the top of my head I probably wouldn't want to allow Favored Souls for gods which have clerics - it would be on a pantheon by pantheon basis which you had.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 3364707, member: 20450"] I'm still developing a new setting for my group, but I have a pretty good idea of what I want to do with regards to Sorcerers vs Wizards. On the mechanics side: Sorcerers will get Eschew Materials for free (only when casting Sorcerer spells, natch), I'm considering some spellcraft DC modifiers when comparing magic cross caster classes (with perhaps an even larger mods when crossing the arcane/divine boundary, and Elves would have a Cha bonus instead of Int and Sorcerer as favored class (along with Druid - tweaking favored class mechanic and selection for all races) instead of Wizard. Sorcerery came first and it was discovered by the Elves. Its a "comes from within" kind of thing - while a master can put his apprentices feet upon the path, each pupil, through meditation, delves further and further inwards discovering the ways in which they can change reality. Wizardry was a later human invention an attempt to replicate the effects of sorcerery but via a disciplined, scientific approach. The ability to pass this knowledge on to peers and succeeding generations reflects the differences between human and elven outlooks - which are greatly influenced by differences in lifespans and theologies/philosophies. The notion that Sorcererous powers came from a dragonic or similarly unusual ancester would have emerged later as a theory for explaining why not all students were capable of making the breakthrough to actually practice magic. But theres no way for the truth to ever really be known. Note that Kobolds will most likely change their favored class over to Dragon Disciple. I haven't really thought about Favored Souls. Just off the top of my head I probably wouldn't want to allow Favored Souls for gods which have clerics - it would be on a pantheon by pantheon basis which you had. [/QUOTE]
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