Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How do you feel about 4E right *now*? (week of 1/21/08)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4005875" data-attributes="member: 42582"><p>Well, there's all the text of R&C and W&M. I haven't done more than skim the first, but I've read the second and have been posting fairly extensively about it (see especially the "Metagame function of PoL" thread and the "Blood War" thread, both of which are alive at the moment).</p><p></p><p>There's all the WoTC blog and messageboard posts about the new mechanics - especially the new system of powers - which was discussed to absurd length on the "Why is it so important" thread from a few months ago, that might still turn up on a search.</p><p></p><p>Then there's some sample races and powers that have been posted, which seem pretty consistent with the descriptions that have emerged through blogs and whatnot.</p><p></p><p>Then there's the opinion of people like Ari - a type of indirect evidence, perhaps, but still evidence.</p><p></p><p>I don't know if you count any of the above as <em>concrete</em> evidence, but it's pretty clearly evidence, and to me it all points one way.</p><p></p><p>Moving into realms that are more interpretive, I also count as evidence that 4e is heading in a more contemporary direction (as far as RPGing goes) the fact that thoughtful posters in this forum who prefer more oldstyle D&D play (like Reynard and Lanefan and HowandWhy99) consistently see things in what we're hearing that they object to, for well-articulated reasons.</p><p></p><p>I'm not talking now about particular game elements like Gnomes or Druids or Succubi, which from a design point of view I think are pretty irrelevant. I'm talking about important aspects of design that contribute to the play experience in a major way, like whether or not hirelings are supported, and the extent of operational resource management in the game, and social challenge resolution mechanics.</p><p></p><p>All-in-all, consistent patterns of interpretation of the direction that 4e is headed (even by those who don't like that direction, like Reynard), arrived at without collusion, for me at least count as evidence.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4005875, member: 42582"] Well, there's all the text of R&C and W&M. I haven't done more than skim the first, but I've read the second and have been posting fairly extensively about it (see especially the "Metagame function of PoL" thread and the "Blood War" thread, both of which are alive at the moment). There's all the WoTC blog and messageboard posts about the new mechanics - especially the new system of powers - which was discussed to absurd length on the "Why is it so important" thread from a few months ago, that might still turn up on a search. Then there's some sample races and powers that have been posted, which seem pretty consistent with the descriptions that have emerged through blogs and whatnot. Then there's the opinion of people like Ari - a type of indirect evidence, perhaps, but still evidence. I don't know if you count any of the above as [i]concrete[/i] evidence, but it's pretty clearly evidence, and to me it all points one way. Moving into realms that are more interpretive, I also count as evidence that 4e is heading in a more contemporary direction (as far as RPGing goes) the fact that thoughtful posters in this forum who prefer more oldstyle D&D play (like Reynard and Lanefan and HowandWhy99) consistently see things in what we're hearing that they object to, for well-articulated reasons. I'm not talking now about particular game elements like Gnomes or Druids or Succubi, which from a design point of view I think are pretty irrelevant. I'm talking about important aspects of design that contribute to the play experience in a major way, like whether or not hirelings are supported, and the extent of operational resource management in the game, and social challenge resolution mechanics. All-in-all, consistent patterns of interpretation of the direction that 4e is headed (even by those who don't like that direction, like Reynard), arrived at without collusion, for me at least count as evidence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How do you feel about 4E right *now*? (week of 1/21/08)
Top