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D&D Older Editions, OSR, & D&D Variants
How do you feel about 4E right *now*? (week of 1/21/08)
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<blockquote data-quote="Brother MacLaren" data-source="post: 4007837" data-attributes="member: 15999"><p>Definitely thumbs down. </p><p></p><p>What might have sold me on 4E would be if they had mentioned these as the issues to be fixed:</p><p></p><p>1) "Your wizard will no longer be defined as just a magic-user. His knowledge and intelligence will be as great an asset as his spells." -- instead, we get unlimited magic.</p><p></p><p>2) "There will be fewer modifiers, buffing spells, and temporary conditions to keep track of." -- no clear guidance here, though hints of a greater number of effects at less variable durations (everything is either one round or one encounter). </p><p></p><p>3) "The cleric's spell list is being pared back greatly, mostly defensive and healing and not matching the wizard in power." -- instead, they'll likely continue the 1E-2E-3E trend of increasing the cleric's magical firepower, or at least freeze it at the already-insane 3E level.</p><p></p><p>4) "There will be closer parity between the classes' weapon attacks. A wizard's weapon attack won't be as damaging or accurate as a fighter's, but it won't be insignificant either." -- a moot point as wizards won't ever run out of magical attacks. It's a long discussion, but I prefer the wizard to have limited resources.</p><p></p><p>5) "Splatbooks won't increase a PC's power. A core-only PC of any class will be basically as competent as one using all of the published accessories." -- instead, the "Splatbook Power Creep --> System Collapse --> Reboot" business model that worked so well for 2.5, 3E, and 3.5 is going to remain. </p><p></p><p>6) "There will be a hard cap on many statistics." -- no evidence that this will be the case. The open-ended inflation of 3E was a flaw. I like BECMI's limits for PCs of 18 for stats, 9 HD, and -10 AC.</p><p></p><p>7) "In general, there will be less focus on 'character builds' and abilities." -- with their "no dead levels" quote, it sounds like 4E is even more focused than 3E on what abilities your PC has.</p><p></p><p>8) "The rules will not be as tightly defined as in 3.5; there will be guidelines for DMs, but they will be encouraged to make judgment calls as needed." -- another of 3E's flaws, the reduced emphasis on DM judgment calls. </p><p></p><p>9) "No more iterative attacks" -- hey, I like one that they did.</p><p></p><p>10) "Apprentice levels are back, so multiclass characters can start at 1st as '0/0.' New classes cannot be acquired after 1st level." -- just my own pet peeve at 2E dual-classing and 3E multi-classing, especially with regard to adding the wizard class.</p><p></p><p>I think BECMI is closer to what I want in a game than 3E/3.5, and definitely it is closer to what I want than 4E will be.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 4007837, member: 15999"] Definitely thumbs down. What might have sold me on 4E would be if they had mentioned these as the issues to be fixed: 1) "Your wizard will no longer be defined as just a magic-user. His knowledge and intelligence will be as great an asset as his spells." -- instead, we get unlimited magic. 2) "There will be fewer modifiers, buffing spells, and temporary conditions to keep track of." -- no clear guidance here, though hints of a greater number of effects at less variable durations (everything is either one round or one encounter). 3) "The cleric's spell list is being pared back greatly, mostly defensive and healing and not matching the wizard in power." -- instead, they'll likely continue the 1E-2E-3E trend of increasing the cleric's magical firepower, or at least freeze it at the already-insane 3E level. 4) "There will be closer parity between the classes' weapon attacks. A wizard's weapon attack won't be as damaging or accurate as a fighter's, but it won't be insignificant either." -- a moot point as wizards won't ever run out of magical attacks. It's a long discussion, but I prefer the wizard to have limited resources. 5) "Splatbooks won't increase a PC's power. A core-only PC of any class will be basically as competent as one using all of the published accessories." -- instead, the "Splatbook Power Creep --> System Collapse --> Reboot" business model that worked so well for 2.5, 3E, and 3.5 is going to remain. 6) "There will be a hard cap on many statistics." -- no evidence that this will be the case. The open-ended inflation of 3E was a flaw. I like BECMI's limits for PCs of 18 for stats, 9 HD, and -10 AC. 7) "In general, there will be less focus on 'character builds' and abilities." -- with their "no dead levels" quote, it sounds like 4E is even more focused than 3E on what abilities your PC has. 8) "The rules will not be as tightly defined as in 3.5; there will be guidelines for DMs, but they will be encouraged to make judgment calls as needed." -- another of 3E's flaws, the reduced emphasis on DM judgment calls. 9) "No more iterative attacks" -- hey, I like one that they did. 10) "Apprentice levels are back, so multiclass characters can start at 1st as '0/0.' New classes cannot be acquired after 1st level." -- just my own pet peeve at 2E dual-classing and 3E multi-classing, especially with regard to adding the wizard class. I think BECMI is closer to what I want in a game than 3E/3.5, and definitely it is closer to what I want than 4E will be. [/QUOTE]
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How do you feel about 4E right *now*? (week of 1/21/08)
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