Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you feel about DM PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thunderfoot" data-source="post: 2923575" data-attributes="member: 34175"><p>A DM PC is just a bad idea - if you want to be a player, then play, if want to be a DM, then run the game. I find that there is a difference between NPCs and DM PCs as well, a line that has been increasingly obscurred as this thread continues. The reason most DM PCs grind the players gears is because they become the center of the game, seen it done on more than one occsaion. A supporting person in the party that has no say in what happens, no real purpose than to be a a quick band-aid fix to a deficiant area of the party and doesn't automatically know everything is an NPC. </p><p></p><p>Currently, I run a campaign with another DM (both of us DM at the same time) so if an NPC needs to tag along for whatever reason, one of us can "play" the NPC until its departure time, keeping the "temp player" out of the know of things like combat (making it equally dangerous for the NPC and eliminating "kill steals"), allows skills to be used and failed in plain sight of the characters (no "hidden agenda" theory here) and though the overall direction of the campaign is known by both of us, allows each of us to control a little corner of the universe during game time if needed so that the Deus Ex Machina thing is kept to a bare minimum. It still isn't a perfect solution, but it works. </p><p></p><p>The idea of a "round robin" DM system lends to the DM PC and CAN work if everyone involved is willing to make it work, otherwise it ends up as a modified "Monty Hall" with each DM rewarding the party for trivial matters and the stroyline so shared that it is basically a bunch of folks sitting around writing a story that the outcome is assured of to buff up their characters (ie the "feel-good camapaing"). Most of these folks have a lot of trouble at conventions due to the "unfairness of treasure distribution versus risk factor" due to their skewed take in their own games.</p><p></p><p>Personally, stay away from DM PCs, use NPCs wisely and let the characters have fun. IF you chose to DM, your fun should come from the thrill of the chase, not the kill, ie the planning of problems for the characters to solve, not solving your own riddles.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 2923575, member: 34175"] A DM PC is just a bad idea - if you want to be a player, then play, if want to be a DM, then run the game. I find that there is a difference between NPCs and DM PCs as well, a line that has been increasingly obscurred as this thread continues. The reason most DM PCs grind the players gears is because they become the center of the game, seen it done on more than one occsaion. A supporting person in the party that has no say in what happens, no real purpose than to be a a quick band-aid fix to a deficiant area of the party and doesn't automatically know everything is an NPC. Currently, I run a campaign with another DM (both of us DM at the same time) so if an NPC needs to tag along for whatever reason, one of us can "play" the NPC until its departure time, keeping the "temp player" out of the know of things like combat (making it equally dangerous for the NPC and eliminating "kill steals"), allows skills to be used and failed in plain sight of the characters (no "hidden agenda" theory here) and though the overall direction of the campaign is known by both of us, allows each of us to control a little corner of the universe during game time if needed so that the Deus Ex Machina thing is kept to a bare minimum. It still isn't a perfect solution, but it works. The idea of a "round robin" DM system lends to the DM PC and CAN work if everyone involved is willing to make it work, otherwise it ends up as a modified "Monty Hall" with each DM rewarding the party for trivial matters and the stroyline so shared that it is basically a bunch of folks sitting around writing a story that the outcome is assured of to buff up their characters (ie the "feel-good camapaing"). Most of these folks have a lot of trouble at conventions due to the "unfairness of treasure distribution versus risk factor" due to their skewed take in their own games. Personally, stay away from DM PCs, use NPCs wisely and let the characters have fun. IF you chose to DM, your fun should come from the thrill of the chase, not the kill, ie the planning of problems for the characters to solve, not solving your own riddles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you feel about DM PCs?
Top