Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you feel about DM PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3269025" data-attributes="member: 1165"><p>I recently used GMPCs twice.</p><p></p><p>First time was okay ... but the character was lower level, designed to be useful but incapable of overshadowing the PCs and I let the players control him. It was almost like creating a new "shared and wimpier PC". As a result, they accidentally led him into a trap (that also caught one of the PCs). He got injured but didn't die. (He nearly got caught by a second trap. Sometimes I wonder...)</p><p></p><p>If I were controlling him, I don't know if I would have made him avoid the trap, subconsciously or not.</p><p></p><p>The second time, one GMPC was totally useless (had the same skill set as one of the PCs but was lower level), one stole the show too much (had support skills that turned out to be too important), one was deliberately a red shirt, and one was supposed to backstab the PCs. (He avoided detection and tried to attack at the critical moment, but failed due to a massive crit. Ouch.) Based on that experience, my 13 years* of gaming experience are not enough to run a proper GMPC.</p><p></p><p>* Which probably really only counts as about five years, but whatever.</p><p></p><p>GMPCs are so hard to do right that a lot of otherwise good GMs mess it up. The desire to do so confuses me, actually. The first case, the GMPC was originally a "base camp" NPC doctor. The heroes went to him for healing and advice. They requested him to go with them on a <em>single</em> quest, and since he had a non-adventuring life, of course they didn't stick around once the quest was complete.</p><p></p><p>The second was an adventure that I ripped off from a novel - I reduced the cast of GMPCs from sixteen to four, but it still didn't feel right. It wasn't realistic that only the red shirt would get targeted by bad guys, for instance, but I didn't want to waste time controlling three or four additional characters or even put them on the map.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3269025, member: 1165"] I recently used GMPCs twice. First time was okay ... but the character was lower level, designed to be useful but incapable of overshadowing the PCs and I let the players control him. It was almost like creating a new "shared and wimpier PC". As a result, they accidentally led him into a trap (that also caught one of the PCs). He got injured but didn't die. (He nearly got caught by a second trap. Sometimes I wonder...) If I were controlling him, I don't know if I would have made him avoid the trap, subconsciously or not. The second time, one GMPC was totally useless (had the same skill set as one of the PCs but was lower level), one stole the show too much (had support skills that turned out to be too important), one was deliberately a red shirt, and one was supposed to backstab the PCs. (He avoided detection and tried to attack at the critical moment, but failed due to a massive crit. Ouch.) Based on that experience, my 13 years* of gaming experience are not enough to run a proper GMPC. * Which probably really only counts as about five years, but whatever. GMPCs are so hard to do right that a lot of otherwise good GMs mess it up. The desire to do so confuses me, actually. The first case, the GMPC was originally a "base camp" NPC doctor. The heroes went to him for healing and advice. They requested him to go with them on a [i]single[/i] quest, and since he had a non-adventuring life, of course they didn't stick around once the quest was complete. The second was an adventure that I ripped off from a novel - I reduced the cast of GMPCs from sixteen to four, but it still didn't feel right. It wasn't realistic that only the red shirt would get targeted by bad guys, for instance, but I didn't want to waste time controlling three or four additional characters or even put them on the map. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you feel about DM PCs?
Top