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How do you feel about DMPCs?
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<blockquote data-quote="Halivar" data-source="post: 6206553" data-attributes="member: 9327"><p>Hi, everyone. My name is Halivar, and I used DMPC's when I started GM'ing.</p><p></p><p>*Hi, Halivar*</p><p></p><p>Yeah, and they were frikkin AWESOME! Like, pew pew! The PC's never got a kill shot, because the DMPC's were there to steal it. Aren't I such an awesome min-maxer, everyone?</p><p></p><p>Yeah, I'm not proud of my early GM'ing. Through the years, though, I've outgrown this for the most part. If an NPC is travelling with the party, I hand the party their stat-sheet and have the players run them. I leave it to THEM to decide how much play that NPC gets. I only take control in RP situations where their involvement is warranted. Also, I no longer stat out NPC's like PC's (a mistake I made in 3.5). In 4th Ed, I made all NPC's with monster stat-blocks and limited abilities. I've carried this over into my Savage Worlds and SilCore games; ally NPC's are a pale comparison to the PC's.</p><p></p><p>The biggest thing was fighting my natural min-maxing. To help me out in my 1st Ed campaign, I made a henchmen generator (see my sig below) that intentionally does NOT always make the best stat choices. If I can't bring myself to make a sub-optimal character, I can make the computer do it for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Halivar, post: 6206553, member: 9327"] Hi, everyone. My name is Halivar, and I used DMPC's when I started GM'ing. *Hi, Halivar* Yeah, and they were frikkin AWESOME! Like, pew pew! The PC's never got a kill shot, because the DMPC's were there to steal it. Aren't I such an awesome min-maxer, everyone? Yeah, I'm not proud of my early GM'ing. Through the years, though, I've outgrown this for the most part. If an NPC is travelling with the party, I hand the party their stat-sheet and have the players run them. I leave it to THEM to decide how much play that NPC gets. I only take control in RP situations where their involvement is warranted. Also, I no longer stat out NPC's like PC's (a mistake I made in 3.5). In 4th Ed, I made all NPC's with monster stat-blocks and limited abilities. I've carried this over into my Savage Worlds and SilCore games; ally NPC's are a pale comparison to the PC's. The biggest thing was fighting my natural min-maxing. To help me out in my 1st Ed campaign, I made a henchmen generator (see my sig below) that intentionally does NOT always make the best stat choices. If I can't bring myself to make a sub-optimal character, I can make the computer do it for me. :) [/QUOTE]
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