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*Pathfinder & Starfinder
How do you feel about DMPCs?
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<blockquote data-quote="Minigiant" data-source="post: 6206886" data-attributes="member: 63508"><p>DMPCs are not automatically bad.</p><p></p><p>The problem is most DMs do it wrong.</p><p>They forget they are supposed to playing like a player controlling a PC with no DM knowledge or favoritism. </p><p></p><p>The DMPC should neither take the lead nor sit in the back. The DMPC should be a supporting cast member. </p><p>The key is to have the DMPC act as if the DM were as blind as a player. Maybe even worse. This way the DMPC never takes the lead for the party but doesn't feel like a pet or henchman bringing the DM no fun.</p><p></p><ul> <li data-xf-list-type="ul">They could have poor loyalties. The DMPC should trust the trecherous noble sending the party on a suicide mission. Not blindly but with the same amount of trust a player might.</li> <li data-xf-list-type="ul">They can have bad ideas and well as good ones. When the players no longer think the DM is cheating or leading them, they'll treat the DMPC like a normal one.</li> <li data-xf-list-type="ul">The DMPC could be wacky or have quirks. This a kind of cheat. Having the DMPC have blatant flaws or quirks to edge off the stench of railroading. The players will have their PCs wrench leadership from the DMPC so fast.</li> </ul><p></p><p>DMPCs should be like the drummer or keyboardist.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6206886, member: 63508"] DMPCs are not automatically bad. The problem is most DMs do it wrong. They forget they are supposed to playing like a player controlling a PC with no DM knowledge or favoritism. The DMPC should neither take the lead nor sit in the back. The DMPC should be a supporting cast member. The key is to have the DMPC act as if the DM were as blind as a player. Maybe even worse. This way the DMPC never takes the lead for the party but doesn't feel like a pet or henchman bringing the DM no fun. [LIST] [*]They could have poor loyalties. The DMPC should trust the trecherous noble sending the party on a suicide mission. Not blindly but with the same amount of trust a player might. [*]They can have bad ideas and well as good ones. When the players no longer think the DM is cheating or leading them, they'll treat the DMPC like a normal one. [*]The DMPC could be wacky or have quirks. This a kind of cheat. Having the DMPC have blatant flaws or quirks to edge off the stench of railroading. The players will have their PCs wrench leadership from the DMPC so fast. [/LIST] DMPCs should be like the drummer or keyboardist. [/QUOTE]
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How do you feel about DMPCs?
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