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How do you feel about DMPCs?
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<blockquote data-quote="Tovec" data-source="post: 6206931" data-attributes="member: 95493"><p>Can Do No Wrong</p><p>Have Complete Plot Immunity</p><p>Never Die</p><p>Generally Overshadow (fellow) PCs.</p><p></p><p>Those are all problems if any PC has these traits, no?</p><p></p><p>I do have a clearer idea of what the criteria is. Especially in the page of replies since. Thanks Kinak.</p><p></p><p></p><p>Thanks? I'm going to take that as a good thing. I'm also going to keep this in my pocket for later in this post.</p><p></p><p></p><p>Done it. Overdone it. Underdone it. I've had a lot of traveling NPCs. Very rarely do I use NPC classes or stats to build them.</p><p></p><p>Done it. But seems like an odd distinction once again, as I try to embody all NPCs. I think what probably helps here is that I generally don't give a voice to NPCs/DMPCs unless the PCs interact with them.</p><p></p><p>I equate this to NPCs in video games, they might travel around, be as powerful as the party/player(s), but they don't get to talk unless there is a time that the party/players are talking to them. Does that make sense? Does that work for you, even though it violates A and B? Does it still qualify as a DMPC?</p><p></p><p></p><p>Why? I'm playing my pocketed "not doing it wrong" from Kinak. As long as everyone is happy, does it matter how powerful the NPC is?</p><p></p><p></p><p>Again I've got to ask why they can't travel and work with the PCs as an equal. Don't steal the spotlight? Sure. But I don't get why the NPC should be forced to stay outside, especially since my players repeatedly won't let them - insisting NPCs come with into the dungeon.</p><p></p><p></p><p>I am starting to get that sense. Both that there is no strict definition. And that they should not be the lead role.</p><p></p><p></p><p>Excellent is how well he was dueling. He sucked at a lot of other things as it turned out, but it was not intended to be when he was built just how things shook out.</p><p></p><p>If you want to know whether the NPCs were equal to, above or below level I can do that; but I do not have the wish or compulsion to give you lengthy descriptions for those NPCs listed.</p><p></p><p></p><p>So, duelist = equal level, magicksters = at least one of each, I am sure, rage-barbarians = two over, one under, crystal ball = literally an item so no basis, kobold = waay below. Others I had forgotten about; halfling cleric = below, fighter (mentor) = roughly twice above, an entire other group of adventurers which the PCs effectively joined = mostly above with a couple same or below, various NPCs of varying classes = various (above, below, between), and a centaur with no class levels = below; along with others (as I already said) of equal, above, and below party level.</p><p></p><p>There is very little rhyme and reason that I can see outside the party genuinely enjoying having that character around and insisting that the NPC journey with them. Sometimes it is briefly, sometimes it is lengthy, sometimes the party joines them (other adventurers), and sometimes they just tag along (liket he centaur - a PCs wife). I try to never force the NPC to be essential to the game or party.</p><p></p><p></p><p>You start to lose me a little here. Even if he were telling them to throw him, he is not taking a leading roll. He is playing an active roll, one the party cannot do, but not a leading roll.</p><p></p><p></p><p>I REALLY did not expect that, true.</p><p></p><p></p><p>I said that they tried to throw him down a hall, or have him walk. They were unsuccessful the second time they tried suggesting this. Even though he could regenerate did not mean he was an idiot - he did not like to be used, he was still a kobold after all.</p><p></p><p></p><p>Who said the PCs were not sadistic, twisted, and evil. My PCs have always had the option to be whatever alignment they wanted - as long as they can work with the party I do not care their alignment.</p><p></p><p></p><p>This is the issue I frequently have. My idea would be to have NPCs as a resource for the party. Their idea is to get cheap and easy labour in fights. We reach a middleground of (if I understand correctly) DMPCs.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6206931, member: 95493"] Can Do No Wrong Have Complete Plot Immunity Never Die Generally Overshadow (fellow) PCs. Those are all problems if any PC has these traits, no? I do have a clearer idea of what the criteria is. Especially in the page of replies since. Thanks Kinak. Thanks? I'm going to take that as a good thing. I'm also going to keep this in my pocket for later in this post. Done it. Overdone it. Underdone it. I've had a lot of traveling NPCs. Very rarely do I use NPC classes or stats to build them. Done it. But seems like an odd distinction once again, as I try to embody all NPCs. I think what probably helps here is that I generally don't give a voice to NPCs/DMPCs unless the PCs interact with them. I equate this to NPCs in video games, they might travel around, be as powerful as the party/player(s), but they don't get to talk unless there is a time that the party/players are talking to them. Does that make sense? Does that work for you, even though it violates A and B? Does it still qualify as a DMPC? Why? I'm playing my pocketed "not doing it wrong" from Kinak. As long as everyone is happy, does it matter how powerful the NPC is? Again I've got to ask why they can't travel and work with the PCs as an equal. Don't steal the spotlight? Sure. But I don't get why the NPC should be forced to stay outside, especially since my players repeatedly won't let them - insisting NPCs come with into the dungeon. I am starting to get that sense. Both that there is no strict definition. And that they should not be the lead role. Excellent is how well he was dueling. He sucked at a lot of other things as it turned out, but it was not intended to be when he was built just how things shook out. If you want to know whether the NPCs were equal to, above or below level I can do that; but I do not have the wish or compulsion to give you lengthy descriptions for those NPCs listed. So, duelist = equal level, magicksters = at least one of each, I am sure, rage-barbarians = two over, one under, crystal ball = literally an item so no basis, kobold = waay below. Others I had forgotten about; halfling cleric = below, fighter (mentor) = roughly twice above, an entire other group of adventurers which the PCs effectively joined = mostly above with a couple same or below, various NPCs of varying classes = various (above, below, between), and a centaur with no class levels = below; along with others (as I already said) of equal, above, and below party level. There is very little rhyme and reason that I can see outside the party genuinely enjoying having that character around and insisting that the NPC journey with them. Sometimes it is briefly, sometimes it is lengthy, sometimes the party joines them (other adventurers), and sometimes they just tag along (liket he centaur - a PCs wife). I try to never force the NPC to be essential to the game or party. You start to lose me a little here. Even if he were telling them to throw him, he is not taking a leading roll. He is playing an active roll, one the party cannot do, but not a leading roll. I REALLY did not expect that, true. I said that they tried to throw him down a hall, or have him walk. They were unsuccessful the second time they tried suggesting this. Even though he could regenerate did not mean he was an idiot - he did not like to be used, he was still a kobold after all. Who said the PCs were not sadistic, twisted, and evil. My PCs have always had the option to be whatever alignment they wanted - as long as they can work with the party I do not care their alignment. This is the issue I frequently have. My idea would be to have NPCs as a resource for the party. Their idea is to get cheap and easy labour in fights. We reach a middleground of (if I understand correctly) DMPCs. [/QUOTE]
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