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How do you feel about factions in RPGs?
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<blockquote data-quote="Bawylie" data-source="post: 8023506" data-attributes="member: 6776133"><p>I like it best when the faction system is behind the dm screen. When you have various groups with their own interests and needs and they interact with the players incidentally unless they develop very strong ties. </p><p></p><p>For example when you do a lot of quests for the local church and get to know the priest, the priest gets some better spells, and the community that the church serves improves. The players don’t have to join the faction formally and they don’t know they’re at “+7 with the Temple of the Mountain.” Of course the players could stop off at any time for the usual services they provide - basic healing and shelter - but if they don’t make donations or undertake quests, then that’s all they’ll ever access. And they’ll never really need to worry about how they’re doing with that faction. </p><p></p><p>Idk. Something about even saying “faction” out loud gets me in a weird mindset. It makes me want to game out and advantage. Instead of a guild or group that operates in the world and does stuff, a faction feels like a sub-game I’ve got to farm points for. </p><p></p><p>Maybe that’s just me.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 8023506, member: 6776133"] I like it best when the faction system is behind the dm screen. When you have various groups with their own interests and needs and they interact with the players incidentally unless they develop very strong ties. For example when you do a lot of quests for the local church and get to know the priest, the priest gets some better spells, and the community that the church serves improves. The players don’t have to join the faction formally and they don’t know they’re at “+7 with the Temple of the Mountain.” Of course the players could stop off at any time for the usual services they provide - basic healing and shelter - but if they don’t make donations or undertake quests, then that’s all they’ll ever access. And they’ll never really need to worry about how they’re doing with that faction. Idk. Something about even saying “faction” out loud gets me in a weird mindset. It makes me want to game out and advantage. Instead of a guild or group that operates in the world and does stuff, a faction feels like a sub-game I’ve got to farm points for. Maybe that’s just me. [/QUOTE]
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How do you feel about factions in RPGs?
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