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How do you feel about Fluff in your Crunch?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3913890" data-attributes="member: 710"><p>I guess we should remove "most" from these sentences, because I don't think any of us has the real numbers. </p><p></p><p>Personally, I am a very much into the mechanic aspects of a game. I believe I don't need the fluff in my core rulebook. I might be a "young gamer" compared to many on this board, but I play long enough to see beyond any type of fluff. If the fluff doesn't fit, but the mechanic does, away goes the fluff. Done.</p><p></p><p>But what is about people that new to the game? If all they see are mechanical terms (feats and spells only given a reference number, bland class names), how will they react? </p><p>Some of them won't care. But some of them will be put off, thinking that the game feels more like a mathematical excercise then something imaginative. (Some might not be put off by this, but will neglect the fluff aspects their whole gamer career, possibly leading to the typical elitist reactions of gamers with a "fluffy" game "Ah, typical D&D power-gamer")</p><p>If players have to buy 4-5 books (crunchy core rulebooks + fluffy setting book + 1st level module) to get all they need to play the game, will they really want that?</p><p></p><p>So, I voted I don't care. Because I, personally, for my own interests, don't care. </p><p>I still think it's probably better to have fluff in the core rule books. </p><p></p><p>Now, do I like the "fluffy" parts I have read so far. I'd say I have mixed feelings. Honestly, "Dragon's tail cut" doesn't sound so bad. Neither does Emerald Frost. Not to my ears at least. Golden Wyvern? Well, "Wyvern" is stupid. Maybe I'd have preferred, silver, too. </p><p>Bonecrusher Zombie? Well, if it's not a normal Zombie, but still some kind of Zombie, fine.</p><p>Could it be better? I guess so. Could it be worse? Absolutely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3913890, member: 710"] I guess we should remove "most" from these sentences, because I don't think any of us has the real numbers. Personally, I am a very much into the mechanic aspects of a game. I believe I don't need the fluff in my core rulebook. I might be a "young gamer" compared to many on this board, but I play long enough to see beyond any type of fluff. If the fluff doesn't fit, but the mechanic does, away goes the fluff. Done. But what is about people that new to the game? If all they see are mechanical terms (feats and spells only given a reference number, bland class names), how will they react? Some of them won't care. But some of them will be put off, thinking that the game feels more like a mathematical excercise then something imaginative. (Some might not be put off by this, but will neglect the fluff aspects their whole gamer career, possibly leading to the typical elitist reactions of gamers with a "fluffy" game "Ah, typical D&D power-gamer") If players have to buy 4-5 books (crunchy core rulebooks + fluffy setting book + 1st level module) to get all they need to play the game, will they really want that? So, I voted I don't care. Because I, personally, for my own interests, don't care. I still think it's probably better to have fluff in the core rule books. Now, do I like the "fluffy" parts I have read so far. I'd say I have mixed feelings. Honestly, "Dragon's tail cut" doesn't sound so bad. Neither does Emerald Frost. Not to my ears at least. Golden Wyvern? Well, "Wyvern" is stupid. Maybe I'd have preferred, silver, too. Bonecrusher Zombie? Well, if it's not a normal Zombie, but still some kind of Zombie, fine. Could it be better? I guess so. Could it be worse? Absolutely. :) [/QUOTE]
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How do you feel about Fluff in your Crunch?
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