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General Tabletop Discussion
*Dungeons & Dragons
How do you feel about games without Feats and Multiclassing?
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<blockquote data-quote="Stattick" data-source="post: 8266825" data-attributes="member: 6683409"><p>For me, I roleplay my character to the hilt. I couldn't roleplay any deeper or better if I tried. But the reason I only play games that have multiclassing and feats, is that with the class based design of DnD, there are plenty of character concepts that are just plain impossible to implement without multiclassing and feats. For instance, you can't write-up a "blind-martial artist monk" character without either multiclassing to get the Fighting Style: Blind Fighting, or taking the feat that lets you take a fighting style.</p></blockquote><p></p>
[QUOTE="Stattick, post: 8266825, member: 6683409"] For me, I roleplay my character to the hilt. I couldn't roleplay any deeper or better if I tried. But the reason I only play games that have multiclassing and feats, is that with the class based design of DnD, there are plenty of character concepts that are just plain impossible to implement without multiclassing and feats. For instance, you can't write-up a "blind-martial artist monk" character without either multiclassing to get the Fighting Style: Blind Fighting, or taking the feat that lets you take a fighting style. [/QUOTE]
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Community
General Tabletop Discussion
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How do you feel about games without Feats and Multiclassing?
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