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General Tabletop Discussion
*Dungeons & Dragons
How do you feel about games without Feats and Multiclassing?
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<blockquote data-quote="DEFCON 1" data-source="post: 8266897" data-attributes="member: 7006"><p>The system for me does matter insofar as the actual board game itself is fun to play. If the board game stinks then it doesn't matter for me how good the methods for generating character and roleplay are, just like if the character and roleplay stinks (because the the GM and players just aren't very good) then it doesn't matter how compelling the board game is.</p><p></p><p>But in terms of "character"? One side has it all over the other one hands-down.</p><p></p><p>Where will I find and create a more interesting, compelling, and satisfying "character"? By doing an improv scene between two people where there are almost no "mechanics" whatsoever... or playing a board game where there is almost no "roleplay" whatsoever? I think we know what the answer is here. I mean I might play "The Shoe" when playing Monopoly... but that don't mean I have a "character". Whereas when I improvise a scene... I'm nothing BUT a character.</p><p></p><p>And to continue that line of reasoning... if I'm going to play and character and improvise a scene, I can get from the audience (or the improv game itself) any mechanical bits to make parts of my character for me. I can get the audience to suggest a job for me... to give me an emotion to play... to give me three quirks I have. The game itself might mechanically stipulate that each of my sentences have to start with the next letter of the alphabet... or that I am higher status or lower status compared to my scene partner. ANY of these bits and bobs can be given to mechanically influence my character, and quite possibly make it more and more complex. But absolutely none of that matters if I just suck at playing that character and my scene stinks. If I improvise crappily (and goodness knows in improv that happens A LOT) then none of the mechanics matter. My <em>character</em> is crap. Because the mechanics aren't the character... they merely inform me on the things my character can do and be. But ** I ** actually have to play it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8266897, member: 7006"] The system for me does matter insofar as the actual board game itself is fun to play. If the board game stinks then it doesn't matter for me how good the methods for generating character and roleplay are, just like if the character and roleplay stinks (because the the GM and players just aren't very good) then it doesn't matter how compelling the board game is. But in terms of "character"? One side has it all over the other one hands-down. Where will I find and create a more interesting, compelling, and satisfying "character"? By doing an improv scene between two people where there are almost no "mechanics" whatsoever... or playing a board game where there is almost no "roleplay" whatsoever? I think we know what the answer is here. I mean I might play "The Shoe" when playing Monopoly... but that don't mean I have a "character". Whereas when I improvise a scene... I'm nothing BUT a character. And to continue that line of reasoning... if I'm going to play and character and improvise a scene, I can get from the audience (or the improv game itself) any mechanical bits to make parts of my character for me. I can get the audience to suggest a job for me... to give me an emotion to play... to give me three quirks I have. The game itself might mechanically stipulate that each of my sentences have to start with the next letter of the alphabet... or that I am higher status or lower status compared to my scene partner. ANY of these bits and bobs can be given to mechanically influence my character, and quite possibly make it more and more complex. But absolutely none of that matters if I just suck at playing that character and my scene stinks. If I improvise crappily (and goodness knows in improv that happens A LOT) then none of the mechanics matter. My [I]character[/I] is crap. Because the mechanics aren't the character... they merely inform me on the things my character can do and be. But ** I ** actually have to play it. [/QUOTE]
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