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General Tabletop Discussion
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How do you feel about games without Feats and Multiclassing?
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<blockquote data-quote="jmartkdr2" data-source="post: 8267055" data-attributes="member: 7017304"><p>I voted for "I'll play either way" and "It's complicated" - I will play either way, but I will consider whether or not to play in such a game depending on the reasoning behind the exclusion.</p><p></p><p>If the dm is new to dming, or a majority of players are, then leaving out optional rules is a good way to simplify the system a bit and keep balance. I'd go along with that. (When I've done this, the elements were always adding in later once everyone figured the system out.)</p><p></p><p>If the dm has experience but wants to leave the options out to 'balance' the game or to go for a specific, old-school feel, I'll put that in the 'cons' column when deciding to join the game. It's not necessarily a dealbreaker, but it's a point against. Not because those are intrinsically bad reasons, but because they point to a dm style I'm not interested in playing in.</p><p></p><p>In an open-table game, I would outright recommend no multiclassing for niche protection, a little bit of balancing, and ensuring character theme, but that's a particular context. But leaving out feats in that context doesn't help any of those elements, so would be a point against.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8267055, member: 7017304"] I voted for "I'll play either way" and "It's complicated" - I will play either way, but I will consider whether or not to play in such a game depending on the reasoning behind the exclusion. If the dm is new to dming, or a majority of players are, then leaving out optional rules is a good way to simplify the system a bit and keep balance. I'd go along with that. (When I've done this, the elements were always adding in later once everyone figured the system out.) If the dm has experience but wants to leave the options out to 'balance' the game or to go for a specific, old-school feel, I'll put that in the 'cons' column when deciding to join the game. It's not necessarily a dealbreaker, but it's a point against. Not because those are intrinsically bad reasons, but because they point to a dm style I'm not interested in playing in. In an open-table game, I would outright recommend no multiclassing for niche protection, a little bit of balancing, and ensuring character theme, but that's a particular context. But leaving out feats in that context doesn't help any of those elements, so would be a point against. [/QUOTE]
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How do you feel about games without Feats and Multiclassing?
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