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General Tabletop Discussion
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How do you feel about games without Feats and Multiclassing?
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<blockquote data-quote="Arilyn" data-source="post: 8267068" data-attributes="member: 6816042"><p>If mechanics and stats don't mesh with the image I have of my character, it gets frustrating. And not from a purely game point of view.</p><p></p><p>If I want to play a daring, lucky swashbuckler, it's nice to have some way for that luck to be represented. It's noticeable that my 14 str. fighter doesn't quite hit as well as the typical 5e fighter, but he's more well rounded. These things are noticed. And when I play him as meditative, educated, and a little emotionally aloof, the mechanical bits can help make him more authentic. His high wisdom makes sense and sells the idea that he's alert and gaining proficiency in wis saves backs up my idea that he doesn't easily fail wis saves. Without the feat, he'd still have that high wisdom and be meditative and all that, but the feat gives the whole picture some extra punch because it will be noticed that he really shines in this regard. If I say he's really awesome at wis saves, and he's just fair, that's going to jar (of course this assumes well behaved dice... <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" />.)</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8267068, member: 6816042"] If mechanics and stats don't mesh with the image I have of my character, it gets frustrating. And not from a purely game point of view. If I want to play a daring, lucky swashbuckler, it's nice to have some way for that luck to be represented. It's noticeable that my 14 str. fighter doesn't quite hit as well as the typical 5e fighter, but he's more well rounded. These things are noticed. And when I play him as meditative, educated, and a little emotionally aloof, the mechanical bits can help make him more authentic. His high wisdom makes sense and sells the idea that he's alert and gaining proficiency in wis saves backs up my idea that he doesn't easily fail wis saves. Without the feat, he'd still have that high wisdom and be meditative and all that, but the feat gives the whole picture some extra punch because it will be noticed that he really shines in this regard. If I say he's really awesome at wis saves, and he's just fair, that's going to jar (of course this assumes well behaved dice... 🎲.) [/QUOTE]
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How do you feel about games without Feats and Multiclassing?
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