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General Tabletop Discussion
*Dungeons & Dragons
How do you feel about games without Feats and Multiclassing?
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<blockquote data-quote="Helldritch" data-source="post: 8267175" data-attributes="member: 6855114"><p>I do not really care. I allow both feats and MC. My players could play with or without them. Not that I particularly care about either options but MC would be the one that I would keep if I were to keep only only one. And even then, MC should be done for RP purpose and not for a "mechanical" gain. </p><p></p><p>For example, divine classes. The famous combo warlock MC paladin does not work at my table. Gods ate the ones giving their power to a paladin and supernatural creature give warlocks their powers. You can not serve two masters. If you try, you will lose powers associated with the previous class. The paladin could get beyond it by going oath breaker, but this oath is for evil and I do not allow evil PCs...</p><p></p><p>I do allow MC and feats. But for MCing, you must be ready to go through years of training. The famous Bob the champion fighter suddenly able to cast spells overnight does not happen in my games. Nor will Magnifico the wizard will be able to swing a two handed sword with any degree of expertise overnight. In all cases, it will be reached through RP and downtime. And for the casting classes, it takes a bit more than a simple desire. An Eldritch Knight will have an easier time to switch to wizard than a battle master usually.</p><p></p><p>You will need a teacher or someone willing to teach you the basics of the class you want to change to.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8267175, member: 6855114"] I do not really care. I allow both feats and MC. My players could play with or without them. Not that I particularly care about either options but MC would be the one that I would keep if I were to keep only only one. And even then, MC should be done for RP purpose and not for a "mechanical" gain. For example, divine classes. The famous combo warlock MC paladin does not work at my table. Gods ate the ones giving their power to a paladin and supernatural creature give warlocks their powers. You can not serve two masters. If you try, you will lose powers associated with the previous class. The paladin could get beyond it by going oath breaker, but this oath is for evil and I do not allow evil PCs... I do allow MC and feats. But for MCing, you must be ready to go through years of training. The famous Bob the champion fighter suddenly able to cast spells overnight does not happen in my games. Nor will Magnifico the wizard will be able to swing a two handed sword with any degree of expertise overnight. In all cases, it will be reached through RP and downtime. And for the casting classes, it takes a bit more than a simple desire. An Eldritch Knight will have an easier time to switch to wizard than a battle master usually. You will need a teacher or someone willing to teach you the basics of the class you want to change to. [/QUOTE]
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How do you feel about games without Feats and Multiclassing?
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