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General Tabletop Discussion
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How do you feel about games without Feats and Multiclassing?
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<blockquote data-quote="jmartkdr2" data-source="post: 8268608" data-attributes="member: 7017304"><p>Listen, if we're doing hyperbole, go all out:</p><p></p><p>A DC 14 Strength check can be failed by the strongest being in the universe (because with a +10 mod, they'd need to roll at least a 4), but can be passed by the weakest creature capable of exerting any force (because with a -5 they still pass if they roll a 19).</p><p></p><p>Therefore, if we take the rules literally, there is a rock somewhere that an aphid <em>could</em> push, but Galactus might not be able to push. </p><p></p><p>Back to semi-serious: can we just get rid of ability scores already? Skills and class features cover "what you are and aren't good at" well enough without them.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8268608, member: 7017304"] Listen, if we're doing hyperbole, go all out: A DC 14 Strength check can be failed by the strongest being in the universe (because with a +10 mod, they'd need to roll at least a 4), but can be passed by the weakest creature capable of exerting any force (because with a -5 they still pass if they roll a 19). Therefore, if we take the rules literally, there is a rock somewhere that an aphid [I]could[/I] push, but Galactus might not be able to push. Back to semi-serious: can we just get rid of ability scores already? Skills and class features cover "what you are and aren't good at" well enough without them. [/QUOTE]
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How do you feel about games without Feats and Multiclassing?
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