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How Do you Feel About Healing Surges? (Read First!)
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<blockquote data-quote="Libramarian" data-source="post: 5896606" data-attributes="member: 6688858"><p>I don't like the character-based limit per day, it feels too obvious and artificial.</p><p></p><p>Don't like the surge value. I like the idea that what characters gain as they level is the ability to further test the limits of human endurance...i.e. they gain the ability to still be fighting while they're so worn down that after the adventure they'll require a month or more to top up.</p><p></p><p>A rule of thumb for race-running is to rest 1 day per mile. If you race 3 miles, you should rest 3 days. If you run a marathon, you should rest about 3 weeks. I like the idea that D&D characters gain the ability to run marathons, but they still have to rest for longer afterwards.</p><p></p><p>I recognize that this is sort of a moot point, because in no edition are you likely to do most of your healing naturally without magic speeding it along. But I still like long natural healing to be there as a possibility, as a "nod" to simulationism.</p><p></p><p>I actually don't mind the idea that healing capacity also goes up with level. I just don't want them tied together in such a boring, obnoxious way as having the heal unit be a flat percentage of max HP. I would like healing capacity to go up with level, but not quite as fast as HP.</p><p></p><p>I also hate the name healing surges.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5896606, member: 6688858"] I don't like the character-based limit per day, it feels too obvious and artificial. Don't like the surge value. I like the idea that what characters gain as they level is the ability to further test the limits of human endurance...i.e. they gain the ability to still be fighting while they're so worn down that after the adventure they'll require a month or more to top up. A rule of thumb for race-running is to rest 1 day per mile. If you race 3 miles, you should rest 3 days. If you run a marathon, you should rest about 3 weeks. I like the idea that D&D characters gain the ability to run marathons, but they still have to rest for longer afterwards. I recognize that this is sort of a moot point, because in no edition are you likely to do most of your healing naturally without magic speeding it along. But I still like long natural healing to be there as a possibility, as a "nod" to simulationism. I actually don't mind the idea that healing capacity also goes up with level. I just don't want them tied together in such a boring, obnoxious way as having the heal unit be a flat percentage of max HP. I would like healing capacity to go up with level, but not quite as fast as HP. I also hate the name healing surges. [/QUOTE]
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How Do you Feel About Healing Surges? (Read First!)
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