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General Tabletop Discussion
*Pathfinder & Starfinder
How Do you Feel About Healing Surges? (Read First!)
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<blockquote data-quote="nightwalker450" data-source="post: 5896971" data-attributes="member: 94895"><p>Lets take the blinders off for a second...</p><p></p><p>Too Metagamey - What are Hit points other than metagame wounds?</p><p></p><p>Badly Named - Frankly, its a less metagame term than Hit POINT.</p><p></p><p>Very Video Game - Like potions and wands were not? These make hit points less important than gold. If you have the gold you have the hit points.</p><p></p><p>15 minute workday enforcer - Nope, it's still daily powers, that cause it, usually people have enough surges -- Exception, if your GM decides to use nothing but surge draining creatures in battles (usually because he doesn't like healing surges).</p><p></p><p>Endless Pools of hit points - You haven't played have you? Most (non-healing focused) characters have 1 (ONE) surge they can access in battle. And excluding dwarves, they do not attack that round when the use it... What does that mean, you spend a round not killing the guy in front of you who will then likely hit you again taking a good portion of that healing away again. -- And yet the same people complain about...</p><p></p><p>Healing limited by Target - These are people, not golems. You can't fuel magic into them all day and expect them to keep going. There should be that point where its going to be obviously unsafe to continue.</p><p></p><p>Great part of healing surges.. You can have fighters, and rogues, and non-magical people, without requiring a cleric/wizard to power them.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5896971, member: 94895"] Lets take the blinders off for a second... Too Metagamey - What are Hit points other than metagame wounds? Badly Named - Frankly, its a less metagame term than Hit POINT. Very Video Game - Like potions and wands were not? These make hit points less important than gold. If you have the gold you have the hit points. 15 minute workday enforcer - Nope, it's still daily powers, that cause it, usually people have enough surges -- Exception, if your GM decides to use nothing but surge draining creatures in battles (usually because he doesn't like healing surges). Endless Pools of hit points - You haven't played have you? Most (non-healing focused) characters have 1 (ONE) surge they can access in battle. And excluding dwarves, they do not attack that round when the use it... What does that mean, you spend a round not killing the guy in front of you who will then likely hit you again taking a good portion of that healing away again. -- And yet the same people complain about... Healing limited by Target - These are people, not golems. You can't fuel magic into them all day and expect them to keep going. There should be that point where its going to be obviously unsafe to continue. Great part of healing surges.. You can have fighters, and rogues, and non-magical people, without requiring a cleric/wizard to power them. [/QUOTE]
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How Do you Feel About Healing Surges? (Read First!)
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