Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do you Feel About Healing Surges? (Read First!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5897536" data-attributes="member: 996"><p>The key improvement that healing surges represented over traditional clerical healing was to take the daily healing resource and separate it from the cleric (or leader) offense and utility resources. </p><p></p><p>The Cleric was long an absolutely necessary, but very unrewarding class. The player stuck as cleric got to be a second-rate melee guy, and had a long list of spells he rarely ever got to cast, because healing was so vital, and he was the primary source of this.</p><p></p><p>3e recognized this problem and tried to solve it by giving the cleric better base abilities, more spells, spontaneous healing, and making magic items a more plentiful and efficient source of healing. The result was CoDzilla.</p><p></p><p>4e recognizing the same problem, and 3e's failure to find a balanced solution, moved daily healing resources, <em>but not primary healing ability</em>, from the cleric to each character. Relieved of the healing burden, the cleric was balanceable, at last. It took a little work to finally get all the cleric builds balanced, but at least it was possible. The cleric was no longer the boring band-aid, and no longer risked going over the top into CoDzilla territory.</p><p></p><p></p><p>Healing Surges are still daily resources, though, and daily resources are problematic - whether they're a source of imbalance between classes that have vs lack them, or whether they're enjoyed by all, and just act as an encintive for the very un-heroic '5 min work day.'</p><p></p><p></p><p>Healing Surges, like hit points or Clerical healing, also carry a specific tone with them. Healing surges are very heroic and cinematic. Hit points are less so, but still help model the 'plot armor' of protagonists. Clerical healing is of course part of that 'classic D&D feel,' but has little support outside of D&D and it's imitators. </p><p></p><p></p><p>But, however healing is handled, it needs to be it's own resource. Whether it's exclusively items, or a class feature, or a basic resource of all characters, it needs to be separate from pools of offensive or utility spells. Otherwise you risk the return of the band-aid or the CoDzilla. Let's not go there again.</p><p></p><p>The best thing would probably be to have optional systems for wounds and healing, to get different tones from the game. A 'gritty' system could use wound penalties, and have little if any healing beyond rest & time. A 'classic D&D' module would drop penalties and add magical healing, with rest/time being a profoundly inferior last resort. A 'cinematic' module would drop wound penalties, and have second winds and surges and martial healing. A 'gritty heroic' take could add impairing wound rather than simple wound penalties, and have a recovery track so wounds could be healed or 're-open' (a classic bit in heroic fantasy and legend).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5897536, member: 996"] The key improvement that healing surges represented over traditional clerical healing was to take the daily healing resource and separate it from the cleric (or leader) offense and utility resources. The Cleric was long an absolutely necessary, but very unrewarding class. The player stuck as cleric got to be a second-rate melee guy, and had a long list of spells he rarely ever got to cast, because healing was so vital, and he was the primary source of this. 3e recognized this problem and tried to solve it by giving the cleric better base abilities, more spells, spontaneous healing, and making magic items a more plentiful and efficient source of healing. The result was CoDzilla. 4e recognizing the same problem, and 3e's failure to find a balanced solution, moved daily healing resources, [i]but not primary healing ability[/i], from the cleric to each character. Relieved of the healing burden, the cleric was balanceable, at last. It took a little work to finally get all the cleric builds balanced, but at least it was possible. The cleric was no longer the boring band-aid, and no longer risked going over the top into CoDzilla territory. Healing Surges are still daily resources, though, and daily resources are problematic - whether they're a source of imbalance between classes that have vs lack them, or whether they're enjoyed by all, and just act as an encintive for the very un-heroic '5 min work day.' Healing Surges, like hit points or Clerical healing, also carry a specific tone with them. Healing surges are very heroic and cinematic. Hit points are less so, but still help model the 'plot armor' of protagonists. Clerical healing is of course part of that 'classic D&D feel,' but has little support outside of D&D and it's imitators. But, however healing is handled, it needs to be it's own resource. Whether it's exclusively items, or a class feature, or a basic resource of all characters, it needs to be separate from pools of offensive or utility spells. Otherwise you risk the return of the band-aid or the CoDzilla. Let's not go there again. The best thing would probably be to have optional systems for wounds and healing, to get different tones from the game. A 'gritty' system could use wound penalties, and have little if any healing beyond rest & time. A 'classic D&D' module would drop penalties and add magical healing, with rest/time being a profoundly inferior last resort. A 'cinematic' module would drop wound penalties, and have second winds and surges and martial healing. A 'gritty heroic' take could add impairing wound rather than simple wound penalties, and have a recovery track so wounds could be healed or 're-open' (a classic bit in heroic fantasy and legend). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do you Feel About Healing Surges? (Read First!)
Top