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General Tabletop Discussion
*Pathfinder & Starfinder
How Do you Feel About Healing Surges? (Read First!)
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<blockquote data-quote="EmbraCraig" data-source="post: 5899083" data-attributes="member: 6678377"><p>But the character is dying or unconscious (depending on terminology used in your edition)... they're not really in a position to decide they need to pull themselves together. I get that you're probably talking on general principle rather than for the particular case of a character of a character at 0 HP, but fair enough - as I said, I'm happy with there being a small chance of a 0HP character coming round on their own. I wouldn't like characters to be able to do it by choice - that just makes the 1st time any character is KO'd during an encounter a non-event.</p><p></p><p></p><p></p><p>Then I've misinterpreted - apologies.</p><p></p><p></p><p></p><p>That's my take on them - HP are your short term ability to keep going in <strong>this</strong> fight, Healing Surges are your ability to keep dusting yourself off, pulling yourself together and have just as hard a fight another 3,4 or 5 times a day. Sort of an Aerobic vs Anaerobic fitness thing. Works in much the same was as HP does - the process of exhaustion etc is going on in game, but your character functions perfectly well until they have 0 left.</p><p></p><p></p><p></p><p>The game also doesn't explain why character fight perfecly well with 1 HP left, or why wearing full plate armour makes you more difficult to hit despite but take the same amount of damage - these are all abstractions, but Surges are new as opposed to one that everyone's been used to using for years.</p><p></p><p>With you on the options for different types of games, though - hopefully 5E comes through and gives us lots of options for everything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="EmbraCraig, post: 5899083, member: 6678377"] But the character is dying or unconscious (depending on terminology used in your edition)... they're not really in a position to decide they need to pull themselves together. I get that you're probably talking on general principle rather than for the particular case of a character of a character at 0 HP, but fair enough - as I said, I'm happy with there being a small chance of a 0HP character coming round on their own. I wouldn't like characters to be able to do it by choice - that just makes the 1st time any character is KO'd during an encounter a non-event. Then I've misinterpreted - apologies. That's my take on them - HP are your short term ability to keep going in [B]this[/B] fight, Healing Surges are your ability to keep dusting yourself off, pulling yourself together and have just as hard a fight another 3,4 or 5 times a day. Sort of an Aerobic vs Anaerobic fitness thing. Works in much the same was as HP does - the process of exhaustion etc is going on in game, but your character functions perfectly well until they have 0 left. The game also doesn't explain why character fight perfecly well with 1 HP left, or why wearing full plate armour makes you more difficult to hit despite but take the same amount of damage - these are all abstractions, but Surges are new as opposed to one that everyone's been used to using for years. With you on the options for different types of games, though - hopefully 5E comes through and gives us lots of options for everything :) [/QUOTE]
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How Do you Feel About Healing Surges? (Read First!)
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