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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Do you Feel About Healing Surges? (Read First!)
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<blockquote data-quote="Ratskinner" data-source="post: 5903435" data-attributes="member: 6688937"><p>I feel :meh: about healing surges.</p><p></p><p>Why limit magical healing? If you need to do so for your campaign...just do it? Though, I'd support a short module on it for the DMs who are inclined this way. On the other hand, I never actually found my 4e bumping up against this limit. Then again, if there's a limit that doesn't get reached...why have it...my 'surges' become another number to track with no influence on the game.</p><p></p><p>I never saw the CLW wand problem in 3.x play, but it seems more like a 3e wand-design issue, not a healing mechanic problem. Especially since there are other low-level utility spells that are problematic when wand-ified. </p><p></p><p>Here's a crazy thought....why not just make healing effects scale with the <em>target</em> instead of with the level of caster/initiator/perpetrator? I mean healing surges do this alright, but older school editions could houserule this with a pencil.</p><p></p><p>I don't really hate Healing Surges as presented in 4e, but to me, they felt like a mildly klunky solution to other problems. They weren't so clunky that I've thought, "OMG! Healing surges killed my D&D!" Nor do I feel they played a large part in the "feel" differences between 4e and previous editions. (My irritation at HP mechanics in general might overshadow that, though.<img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" />) </p><p></p><p>Given the profound hatred that they seem to engender/embody in many others, I'm not sure I'd like to see them as part of the default healing mechanic in D&DN.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5903435, member: 6688937"] I feel :meh: about healing surges. Why limit magical healing? If you need to do so for your campaign...just do it? Though, I'd support a short module on it for the DMs who are inclined this way. On the other hand, I never actually found my 4e bumping up against this limit. Then again, if there's a limit that doesn't get reached...why have it...my 'surges' become another number to track with no influence on the game. I never saw the CLW wand problem in 3.x play, but it seems more like a 3e wand-design issue, not a healing mechanic problem. Especially since there are other low-level utility spells that are problematic when wand-ified. Here's a crazy thought....why not just make healing effects scale with the [I]target[/I] instead of with the level of caster/initiator/perpetrator? I mean healing surges do this alright, but older school editions could houserule this with a pencil. I don't really hate Healing Surges as presented in 4e, but to me, they felt like a mildly klunky solution to other problems. They weren't so clunky that I've thought, "OMG! Healing surges killed my D&D!" Nor do I feel they played a large part in the "feel" differences between 4e and previous editions. (My irritation at HP mechanics in general might overshadow that, though.:heh:) Given the profound hatred that they seem to engender/embody in many others, I'm not sure I'd like to see them as part of the default healing mechanic in D&DN. [/QUOTE]
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How Do you Feel About Healing Surges? (Read First!)
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