Given the current state of monsters in the game, and the way in which you personally prep, improvise and design, how much worth do you put into monster templates? Worth it? Not worth it? Interested in new ones?
Thanks guys! Alternatively, do you ever consider the alternate powers presented in the back of certain splat books like Open Grave and Draconomicon? Or Scribs, if the template did not affect the monster's standing, or even changed its role, would you be interested then?
Sorry for an equally cryptic answer, but... maybe?
I DO use the swap powers, but I don't really look at them as the "end all be all" of whatever theme they're trying to accomplish. I just basically use them as a pre-made selection I can choose from.
I think in 3e templates were kind of "needed." For me, at least, creating a new monster from scratch was an arduous process- templates let me bypass that process and somewhat more quickly modify a monster to be more suited to what I wanted/needed. It still wasn't "fast," but without them, I probably wouldn't have done much at all to the standard monsters aside from flavor.
I find 4e monsters so easy to build/modify that I don't have any "need" for templates. They're a neat source of ideas, but no longer a needed tool.
Hope that makes sense?
Totally. So I guess I'm better off creating 4e analogues to their templates of a level I feel appropriate for the theme, and if someone likes the powers or features of the monster, they can gank them or otherwise adjust the monster's level.
Also, thanks @Nyronus for the heads up on Jubilex. I remember liking the material. I'll give it a review.
If I could continue to pick your brains, do you think something like a PC theme, but for a monster, would work? It wouldn't be as static as a template, say, but powers and traits that evolve/scale over Heroic, Paragon and Epic? Maybe there isn't a real difference, but just kind of brainstorming.