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*Pathfinder & Starfinder
How do you feel about monster templates?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5642275" data-attributes="member: 82106"><p>I really have only used one or two templates personally, and even then I didn't really use them as they were designed, I just picked a couple ideas from an appropriate template. Monster themes generally work better, as they provide a lot of ideas and some easily adopted mechanics without excess structure you probably don't really need that much. </p><p></p><p>I think themes could be taken another step forward with something like 'factions' where you actually suggest specific monsters, organizational roles for those monsters, specific theme powers they might use, sample encounter groups, and some leader NPC write ups that can be used with them. This kind of information all exists in various places in 4e, but I haven't generally seen it all pulled together into one package. You can find organizations in various DDI articles for instance, often with a PP for organizations PCs could belong to. NPC type organizations generally have a leader or two and maybe a couple of monster stat blocks. MM1 had typical encounter groups, which were nice, but those were dropped in later books and haven't really shown up anywhere else. And then you have themes in DMG2 and a few other places, which generally lack much else in the way of details on the organization they depict.</p><p></p><p>So, that would be my vote for what would be most useful, an organization, leader NPCs, possibly a PP if appropriate, a monster theme, and typical encounter groups and encounter building guidelines.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5642275, member: 82106"] I really have only used one or two templates personally, and even then I didn't really use them as they were designed, I just picked a couple ideas from an appropriate template. Monster themes generally work better, as they provide a lot of ideas and some easily adopted mechanics without excess structure you probably don't really need that much. I think themes could be taken another step forward with something like 'factions' where you actually suggest specific monsters, organizational roles for those monsters, specific theme powers they might use, sample encounter groups, and some leader NPC write ups that can be used with them. This kind of information all exists in various places in 4e, but I haven't generally seen it all pulled together into one package. You can find organizations in various DDI articles for instance, often with a PP for organizations PCs could belong to. NPC type organizations generally have a leader or two and maybe a couple of monster stat blocks. MM1 had typical encounter groups, which were nice, but those were dropped in later books and haven't really shown up anywhere else. And then you have themes in DMG2 and a few other places, which generally lack much else in the way of details on the organization they depict. So, that would be my vote for what would be most useful, an organization, leader NPCs, possibly a PP if appropriate, a monster theme, and typical encounter groups and encounter building guidelines. [/QUOTE]
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