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How Do You Feel About NPC Party Members (A Poll)
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<blockquote data-quote="GrahamWills" data-source="post: 8173579" data-attributes="member: 75787"><p>Uhh .. no, not saying that at all. I think you might be confusing characters and players here. Sorry if this seems a bit pedantic or basic, but here goes:</p><p></p><p>What I said was "no-one -- GM or player -- gets to run <strong>a character that the players would prefer not to have around</strong>". This is a statement about <em>players</em> -- I made that very clear -- if the players prefer not to have a character in the group, it doesn't happen.</p><p></p><p>What you said was "there was<strong> inter-character drama</strong> but the players kept in managable" and you are making a statement about characters not wanting other characters in the group.</p><p></p><p>I assume you just read hastily, but honestly, this is a very basic distinction that must be understood in any discussion of role-playing games, and substituting one for the other doesn't help the discussion. So, just too be clear:</p><p></p><p><strong>Inter-character drama</strong> is a good thing. It is common in every campaign I am involved in. My current pathfinder <em>character</em> hates my wife's <em>character</em> and wishes they were not in the party. Myself (the <em>player</em>) and my wife (the other <em>player</em>) do not hate either <em>character</em> and neither of us (the <em>players</em>) want the other <em>character</em> not to be in the party.</p><p></p><p>I'm actually a big fan of the <em>DramaSystem</em> system where the characters are massively adversarial and are typically driven to passionately hate one another. The last time I played, one character forced me to drink poison, crippling my character for life, and I tried to get her killed, but settled for exile. As the name suggest, <em>Drama</em>System is designed too feature inter-character drama. But when we draw up characters we are careful to make sure that the characters will be fun for all the other players to enjoy.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8173579, member: 75787"] Uhh .. no, not saying that at all. I think you might be confusing characters and players here. Sorry if this seems a bit pedantic or basic, but here goes: What I said was "no-one -- GM or player -- gets to run [B]a character that the players would prefer not to have around[/B]". This is a statement about [I]players[/I] -- I made that very clear -- if the players prefer not to have a character in the group, it doesn't happen. What you said was "there was[B] inter-character drama[/B] but the players kept in managable" and you are making a statement about characters not wanting other characters in the group. I assume you just read hastily, but honestly, this is a very basic distinction that must be understood in any discussion of role-playing games, and substituting one for the other doesn't help the discussion. So, just too be clear: [B]Inter-character drama[/B] is a good thing. It is common in every campaign I am involved in. My current pathfinder [I]character[/I] hates my wife's [I]character[/I] and wishes they were not in the party. Myself (the [I]player[/I]) and my wife (the other [I]player[/I]) do not hate either [I]character[/I] and neither of us (the [I]players[/I]) want the other [I]character[/I] not to be in the party. I'm actually a big fan of the [I]DramaSystem[/I] system where the characters are massively adversarial and are typically driven to passionately hate one another. The last time I played, one character forced me to drink poison, crippling my character for life, and I tried to get her killed, but settled for exile. As the name suggest, [I]Drama[/I]System is designed too feature inter-character drama. But when we draw up characters we are careful to make sure that the characters will be fun for all the other players to enjoy. [/QUOTE]
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