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General Tabletop Discussion
*TTRPGs General
How Do You Feel About NPC Party Members (A Poll)
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<blockquote data-quote="Argyle King" data-source="post: 8175406" data-attributes="member: 58416"><p>I'm fine with them. I don't know what else to say (?)</p><p></p><p>Earlier in the thread, some have commented that NPCs can be used to fulfill roles (i.e. pilot, medic) which the PCs do not cover. Likewise, hirelings, mercenaries, and retainers are fine by me. None of these things bother me as a player; in fact, I would say that I lean toward playstyles which embrace such concepts. </p><p><em>(Related note: some of my biggest issues with D&D 3.5 stem from realizing that the leadership feat granted me a bunch of followers who were largely worthless against anything of appropriate CR. It lead to weird playstyles in which followers were used to craft and support the PCs more like a modern SF team, rather than feeling like fantasy. Later editions have been better-ish, but sometimes it causes "problems" in D&D and systems with the typical linear progression and encounter building.)</em></p><p></p><p>Sometimes (as others have mentioned) "GMPCs" can be an issue. But I think that is something else from the topic at hand. I think there are ways for a GM to run characters without hogging the spotlight or taking away from the game, but it requires keeping character knowledge and GM knowledge separate. It's one of the reasons I am against fudging. In that case, it's the same as the GM handling any other character in the game world; this one simply happens to be an ally.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8175406, member: 58416"] I'm fine with them. I don't know what else to say (?) Earlier in the thread, some have commented that NPCs can be used to fulfill roles (i.e. pilot, medic) which the PCs do not cover. Likewise, hirelings, mercenaries, and retainers are fine by me. None of these things bother me as a player; in fact, I would say that I lean toward playstyles which embrace such concepts. [I](Related note: some of my biggest issues with D&D 3.5 stem from realizing that the leadership feat granted me a bunch of followers who were largely worthless against anything of appropriate CR. It lead to weird playstyles in which followers were used to craft and support the PCs more like a modern SF team, rather than feeling like fantasy. Later editions have been better-ish, but sometimes it causes "problems" in D&D and systems with the typical linear progression and encounter building.)[/I] Sometimes (as others have mentioned) "GMPCs" can be an issue. But I think that is something else from the topic at hand. I think there are ways for a GM to run characters without hogging the spotlight or taking away from the game, but it requires keeping character knowledge and GM knowledge separate. It's one of the reasons I am against fudging. In that case, it's the same as the GM handling any other character in the game world; this one simply happens to be an ally. [/QUOTE]
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