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How Do You Feel About NPC Party Members (A Poll)
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<blockquote data-quote="zarionofarabel" data-source="post: 8263190" data-attributes="member: 7026405"><p>Depends heavily on how magic works. The singular wizard that can lay waste to all the world's armies is not unusual. As for D&D style magic and worlds, they often completely ignore the fact of magic existing in order to keep society working in a fashion similar to medieval Europe. I highly doubt a world that had D&D style magic would resemble anything from Earth's past.</p><p></p><p>I find this to be a poor analogy as it ignores the primary role/skill-set of each character. In this example each character is a Soldier with a feat that represents a secondary skill specialty. A Soldier with the Bomb-Disposal Feat, a Soldier with the Communications Feat, a Soldier with the Medic Feat. They are all Soldiers first. This is why the army uses Army Medics and not EMT trained at a local college, at least not without ensuring they pass Basic Training first. Civilians in a firefight are usually a liability, not an asset.</p><p></p><p>I have always found the "balanced party" thing to be artificial and contrived. I think it comes from the fact that the majority of my RPG experience is with games other than D&D. I find the rigidly defined skill-sets of D&D classes to be extremely artificial and contrived, the "balanced party" is merely an extension of that. PCs with broader skill sets make both more sense and feel more organic and realistic to me. The idea that studying magic means you can't also learn to fight with a sword is just silly. IMHO anyway.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8263190, member: 7026405"] Depends heavily on how magic works. The singular wizard that can lay waste to all the world's armies is not unusual. As for D&D style magic and worlds, they often completely ignore the fact of magic existing in order to keep society working in a fashion similar to medieval Europe. I highly doubt a world that had D&D style magic would resemble anything from Earth's past. I find this to be a poor analogy as it ignores the primary role/skill-set of each character. In this example each character is a Soldier with a feat that represents a secondary skill specialty. A Soldier with the Bomb-Disposal Feat, a Soldier with the Communications Feat, a Soldier with the Medic Feat. They are all Soldiers first. This is why the army uses Army Medics and not EMT trained at a local college, at least not without ensuring they pass Basic Training first. Civilians in a firefight are usually a liability, not an asset. I have always found the "balanced party" thing to be artificial and contrived. I think it comes from the fact that the majority of my RPG experience is with games other than D&D. I find the rigidly defined skill-sets of D&D classes to be extremely artificial and contrived, the "balanced party" is merely an extension of that. PCs with broader skill sets make both more sense and feel more organic and realistic to me. The idea that studying magic means you can't also learn to fight with a sword is just silly. IMHO anyway. [/QUOTE]
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