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How do you feel about nudity in RPG books?
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6500293" data-attributes="member: 6777649"><p>Schindler's List isn't a game. Eyes Wide Shut isn't a game. Those examples are irrelevant.</p><p></p><p>Quality does win every time. I'm telling you that you are mistaken as to what a quality RPG actually is.</p><p></p><p>Also, if "no one keeps playing schlock over and over," then why does DnD have a 31-year publication history spanning five editions? Why is it the RPG that still influences how tabletop gaming is played? Why is the most successful RPG on the market just a houseruled version of 3.5E? Why is a company like Paizo known for their good AP when, realistically, compared to books and movies (like you want to do) they are little more than amateurs at best?</p><p></p><p>And vague, badly-edited descriptions of places... have you <em>read</em> anything about Golarion? By most art standards, that setting should have crashed and burned; yet it remains a heavily played setting that gets continual support and continues to sell a lot of products, and adventure paths set in it remain widely popular. Despite the fact that, by even the most basic standards of artistic setting writing, it would be a compliment to call Golarion utter crap. But, then Golarion wasn't designed to be art; it was designed to be fun. And that is why it works so well. And that is why it continues to sell products.</p><p></p><p>Also, speaking as someone who has an actual degree in Creative Writing? You are not describing art. You are describing the basic requirements for coherent story writing. Just following those basic requirements doesn't produce anything like the works of Shakespeare; it instead produces the dime-store trash novels you frequently don't even bother to read.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6500293, member: 6777649"] Schindler's List isn't a game. Eyes Wide Shut isn't a game. Those examples are irrelevant. Quality does win every time. I'm telling you that you are mistaken as to what a quality RPG actually is. Also, if "no one keeps playing schlock over and over," then why does DnD have a 31-year publication history spanning five editions? Why is it the RPG that still influences how tabletop gaming is played? Why is the most successful RPG on the market just a houseruled version of 3.5E? Why is a company like Paizo known for their good AP when, realistically, compared to books and movies (like you want to do) they are little more than amateurs at best? And vague, badly-edited descriptions of places... have you [i]read[/i] anything about Golarion? By most art standards, that setting should have crashed and burned; yet it remains a heavily played setting that gets continual support and continues to sell a lot of products, and adventure paths set in it remain widely popular. Despite the fact that, by even the most basic standards of artistic setting writing, it would be a compliment to call Golarion utter crap. But, then Golarion wasn't designed to be art; it was designed to be fun. And that is why it works so well. And that is why it continues to sell products. Also, speaking as someone who has an actual degree in Creative Writing? You are not describing art. You are describing the basic requirements for coherent story writing. Just following those basic requirements doesn't produce anything like the works of Shakespeare; it instead produces the dime-store trash novels you frequently don't even bother to read. [/QUOTE]
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