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How do you feel about nudity in RPG books?
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<blockquote data-quote="Balesir" data-source="post: 6500919" data-attributes="member: 27160"><p>I have quoted a short extract, here, from a post that I agreed with much of, but I do have one modification to punt in.</p><p></p><p>I think a large part of the reason that many of the WoD "artistic" supplements failed as game material was that they gave very slight consideration to system. For all their fluff about "storyteller" mechanics and such, the WoD systems really don't do anything to support the (fantastic, in my view) setting concepts and themes they presented. I had some modest success running a Vampire/Faerie/Wraith game using home-brewed mechanics built around Theatrix, but I'm sure that a better system could be created with the experience we now have from later games.</p><p></p><p>Regarding erotic themes, I think these would inevitably descend into either shallow experimental relationship sessions or toe-curlingly embarrassing catastrophes if attempted with the RPG systems generally used now. The issue is essentially that the <em>system</em> does not deal with issues of arousal or inter-character attraction at all, so that those elements have to be supplied by player narrative and improvisation. This leads to direct player-to-player resolution, rather than resolution through the medium of the rules system; the analogy concerning lack of suitable protection I will leave for the reader's discretion to deal with...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6500919, member: 27160"] I have quoted a short extract, here, from a post that I agreed with much of, but I do have one modification to punt in. I think a large part of the reason that many of the WoD "artistic" supplements failed as game material was that they gave very slight consideration to system. For all their fluff about "storyteller" mechanics and such, the WoD systems really don't do anything to support the (fantastic, in my view) setting concepts and themes they presented. I had some modest success running a Vampire/Faerie/Wraith game using home-brewed mechanics built around Theatrix, but I'm sure that a better system could be created with the experience we now have from later games. Regarding erotic themes, I think these would inevitably descend into either shallow experimental relationship sessions or toe-curlingly embarrassing catastrophes if attempted with the RPG systems generally used now. The issue is essentially that the [I]system[/I] does not deal with issues of arousal or inter-character attraction at all, so that those elements have to be supplied by player narrative and improvisation. This leads to direct player-to-player resolution, rather than resolution through the medium of the rules system; the analogy concerning lack of suitable protection I will leave for the reader's discretion to deal with... [/QUOTE]
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