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How do you feel about nudity in RPG books?
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<blockquote data-quote="gamerprinter" data-source="post: 6501178" data-attributes="member: 50895"><p>Well I use vector software, so there are no pixels until I export the image to bitmap format. An existing grid of points lay on the blank drawing space, and since I primarily design at 1 inch = 5 foot scale for encounter maps, as I draw a room, I can visibly see what size it is as I create - if I want to create a 20' x 50' space, its easily done. I do create in stages where initially all interior spaces are connected series of rectangles and other shapes, then I combine all objects as a single object. Next I create an exterior space that encompasses all the interior space with space for walls. I place this below the interior structure shape, then combine both shapes subtracting the interior space from the exterior shape and the entire structure is created. I apply a stone, dirt or whatever appropriate image fill into the shape, apply bevels and shadows and an entire castle, temple or other building is created.</p><p></p><p>I literally do not ever go back and "correct things". If I thought I could do the gatehouse better (for example), I would not, rather I would do a better gatehouse on the next map I create a castle. My primary goal in creating maps is to get it done in a reasonable amount of time. I know many cartographers that spend days and days, even weeks to complete a map. Only with the most complex maps do I spend more than one day in its creation - like the hand-drawn map of the City of Kasai for the Jade Regent AP for Paizo with 8500 buildings which took me 4 days to create. Because I get so much created in such a short amount of time, if I took the extra steps of going back and correcting this or that, I'd never finish in a timely manner. As stated above on my previous post I generally create maps in one sitting of 4 to 6 hours from start to finish.</p><p></p><p>Consider my most recent map, a <strong><a href="http://www.enworld.org/forum/showthread.php?257465-Gamerprinter-s-Map-Emporeum/page16&p=6499336#post6499336" target="_blank">bronze age village</a></strong> with ringed hillforts, henge circle, barrow down and a trackway across the countryside. While I have a grid to work with, all this work was eyeballed for scale. The map took me 5 hours to create from start to finish. I created the hillfort first. After I created the henge circle, I eyeballed the roundhouses on the hillfort to scale appropriately to the henge circle which I used as my "scaling agent".</p><p></p><p>Consider that I create hundreds of maps each year. I don't map everyday, but nearly so. You're free not to believe me, but I'm speaking truth here. Its not that I am<em> that good</em> (although I am quite good), its that I'm unwilling to go back and undo anything already created - I'm stubborn that way.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6501178, member: 50895"] Well I use vector software, so there are no pixels until I export the image to bitmap format. An existing grid of points lay on the blank drawing space, and since I primarily design at 1 inch = 5 foot scale for encounter maps, as I draw a room, I can visibly see what size it is as I create - if I want to create a 20' x 50' space, its easily done. I do create in stages where initially all interior spaces are connected series of rectangles and other shapes, then I combine all objects as a single object. Next I create an exterior space that encompasses all the interior space with space for walls. I place this below the interior structure shape, then combine both shapes subtracting the interior space from the exterior shape and the entire structure is created. I apply a stone, dirt or whatever appropriate image fill into the shape, apply bevels and shadows and an entire castle, temple or other building is created. I literally do not ever go back and "correct things". If I thought I could do the gatehouse better (for example), I would not, rather I would do a better gatehouse on the next map I create a castle. My primary goal in creating maps is to get it done in a reasonable amount of time. I know many cartographers that spend days and days, even weeks to complete a map. Only with the most complex maps do I spend more than one day in its creation - like the hand-drawn map of the City of Kasai for the Jade Regent AP for Paizo with 8500 buildings which took me 4 days to create. Because I get so much created in such a short amount of time, if I took the extra steps of going back and correcting this or that, I'd never finish in a timely manner. As stated above on my previous post I generally create maps in one sitting of 4 to 6 hours from start to finish. Consider my most recent map, a [B][URL="http://www.enworld.org/forum/showthread.php?257465-Gamerprinter-s-Map-Emporeum/page16&p=6499336#post6499336"]bronze age village[/URL][/B] with ringed hillforts, henge circle, barrow down and a trackway across the countryside. While I have a grid to work with, all this work was eyeballed for scale. The map took me 5 hours to create from start to finish. I created the hillfort first. After I created the henge circle, I eyeballed the roundhouses on the hillfort to scale appropriately to the henge circle which I used as my "scaling agent". Consider that I create hundreds of maps each year. I don't map everyday, but nearly so. You're free not to believe me, but I'm speaking truth here. Its not that I am[I] that good[/I] (although I am quite good), its that I'm unwilling to go back and undo anything already created - I'm stubborn that way. [/QUOTE]
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