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How do you feel about nudity in RPG books?
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6505930" data-attributes="member: 6777649"><p>If you're looking for cosmic rules to justify anything about human society, you're doing life wrong.</p><p></p><p>There's no cosmic rule that <em>anything</em> about human society must exist. In fact, by cosmic rules, art <em>shouldn't</em> exist since it serves no purpose in relation to the physics that keep the universe running. So, realistically, by cosmic rules pictures that serve a purpose are more justified than art is; they help to transmit information, after all.</p><p></p><p>Also, the curly vines that typically appear on some pages? Those actually serve a purpose. You might want to study the history of book decoration sometime; you'll be surprised how much "art" found within certain illustration styles for decorating book pages isn't art at all.</p><p></p><p>One more thing... illustrations setting the mood of the game? That is <em>pictures serving a purpose</em>. Pictures used to sell a product? Those are <em>pictures serving a purpose</em>.</p><p></p><p>And the reason why sexuality tends to be bad is exactly what you said about it; people generally do not treat it maturely. That's why most games shy away from it... because the moment they do it, they get immature reactions both from those who support the decision and those who oppose it. That's why it is that extremely niche games like Numenera and Shadowrun get away with including it; they simply don't have the fanbase for such issues to become a problem. Nor are they alone; there's quite a few niche games like them which don't have a lot of customers that do deal with sexuality fully, and do so without hesitation.</p><p></p><p>Also, RPGs are not artistic endeavors at the end of the day; they are endeavors to sell books that contain rule systems. Art can be extremely expensive to print, so every piece of art has to be considered from the standpoint of "will this help sell my RPG?" in order to justify the cost of including it in the first place. That's why some games, like nWoD, pretty much have abandoned the idea of doing regular color art. Because they do have to justify the cost of printing each picture with the often-limited budget they have to work with. That's why art must serve a purpose in RPGs. It's purely business.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6505930, member: 6777649"] If you're looking for cosmic rules to justify anything about human society, you're doing life wrong. There's no cosmic rule that [i]anything[/i] about human society must exist. In fact, by cosmic rules, art [i]shouldn't[/i] exist since it serves no purpose in relation to the physics that keep the universe running. So, realistically, by cosmic rules pictures that serve a purpose are more justified than art is; they help to transmit information, after all. Also, the curly vines that typically appear on some pages? Those actually serve a purpose. You might want to study the history of book decoration sometime; you'll be surprised how much "art" found within certain illustration styles for decorating book pages isn't art at all. One more thing... illustrations setting the mood of the game? That is [i]pictures serving a purpose[/i]. Pictures used to sell a product? Those are [i]pictures serving a purpose[/i]. And the reason why sexuality tends to be bad is exactly what you said about it; people generally do not treat it maturely. That's why most games shy away from it... because the moment they do it, they get immature reactions both from those who support the decision and those who oppose it. That's why it is that extremely niche games like Numenera and Shadowrun get away with including it; they simply don't have the fanbase for such issues to become a problem. Nor are they alone; there's quite a few niche games like them which don't have a lot of customers that do deal with sexuality fully, and do so without hesitation. Also, RPGs are not artistic endeavors at the end of the day; they are endeavors to sell books that contain rule systems. Art can be extremely expensive to print, so every piece of art has to be considered from the standpoint of "will this help sell my RPG?" in order to justify the cost of including it in the first place. That's why some games, like nWoD, pretty much have abandoned the idea of doing regular color art. Because they do have to justify the cost of printing each picture with the often-limited budget they have to work with. That's why art must serve a purpose in RPGs. It's purely business. [/QUOTE]
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