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General Tabletop Discussion
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How do you feel about PC abilities being nerfed by the DM?
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<blockquote data-quote="Lycurgon" data-source="post: 8595003" data-attributes="member: 7025583"><p>I am okay with it if it is something I agree is overpowered. I am happy to discuss things and agree on what the changes are. If we can't agree and I feel the changes are too much I might decide to play something else and save that concept for a different game. If I thought the person had no idea what they were talking about and it made me doubt their understanding of the game, it could put me off playing with them at all. So depends on what they want to nerf and how far they want to go. </p><p></p><p>In the case of a moon Druid, I do agree that it is way out of whack at some levels. It is crazy good at 2nd level where it can provide 68 extra HP per short rest. There is no way that is balanced! But 2nd level doesn't normally last too long and the ability doesn't get a boost in power (just versatility) until 6th level. So it evens out a pretty quickly, so while it is unbalanced it is not a big deal for me but I can see why it could be for some DMs. Especially if the campaign was going to focus on those lower levels where the problem is obvious. </p><p></p><p>Personally I would prefer a better, smoother progression for wildshape, one that wasn't so broken at some levels and perfectly fine at others. While having the flexibility to allow all Beasts is good, I think it might work better with a set of stat blocks to give a variety of forms that can simulate a variety of Beasts and have them power up as the druid levels up. For example having a tiny spider/insect form for scouting, a tiny cat/fox sized animal, a medium dog/wolf sized form and a big battle form that can be a bear/tiger/lion etc. Giving each a few different abilities to choose one from could make animals feel more unique from one or another. Then add more forms as they level up and unlock new things like swimming and flying. </p><p>And have them all balanced for their level and getting better as the level up for a smoother progression.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8595003, member: 7025583"] I am okay with it if it is something I agree is overpowered. I am happy to discuss things and agree on what the changes are. If we can't agree and I feel the changes are too much I might decide to play something else and save that concept for a different game. If I thought the person had no idea what they were talking about and it made me doubt their understanding of the game, it could put me off playing with them at all. So depends on what they want to nerf and how far they want to go. In the case of a moon Druid, I do agree that it is way out of whack at some levels. It is crazy good at 2nd level where it can provide 68 extra HP per short rest. There is no way that is balanced! But 2nd level doesn't normally last too long and the ability doesn't get a boost in power (just versatility) until 6th level. So it evens out a pretty quickly, so while it is unbalanced it is not a big deal for me but I can see why it could be for some DMs. Especially if the campaign was going to focus on those lower levels where the problem is obvious. Personally I would prefer a better, smoother progression for wildshape, one that wasn't so broken at some levels and perfectly fine at others. While having the flexibility to allow all Beasts is good, I think it might work better with a set of stat blocks to give a variety of forms that can simulate a variety of Beasts and have them power up as the druid levels up. For example having a tiny spider/insect form for scouting, a tiny cat/fox sized animal, a medium dog/wolf sized form and a big battle form that can be a bear/tiger/lion etc. Giving each a few different abilities to choose one from could make animals feel more unique from one or another. Then add more forms as they level up and unlock new things like swimming and flying. And have them all balanced for their level and getting better as the level up for a smoother progression. [/QUOTE]
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How do you feel about PC abilities being nerfed by the DM?
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