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General Tabletop Discussion
*Dungeons & Dragons
How do you feel about PC abilities being nerfed by the DM?
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<blockquote data-quote="Jer" data-source="post: 8595159" data-attributes="member: 19857"><p>As a DM I don't nerf anything outright anymore. I've never found a need to nerf anything in 5e and the last time I felt the need to nerf something was probably when I was running original flavor Torg (where the power curve on certain elements kind of exploded and a few of the options for character creation were just a bit too good).</p><p></p><p>If something seems too good in game I'll put on my game design hat an try to figure out why it's too good. I no longer trust theorycrafting of character options - especially for 5e - because I've yet to see something that is too good on paper turn out to be too good in practice (though I've never had a character with the Twilight domain, so it's not like I've seen every combination of everything). </p><p></p><p>I haven't had a Moon Druid but I suspect that the problem is actually an artifact of an overall problem that I have with 5e - levels 1-4 are not designed so much as tacked on due to demand for zero-to-hero play. Eyeballing it the Moon Druid's powers only seem out of whack compared to everyone else until the party hits level 5, after which they're good but not nearly as good.</p><p></p><p>(As a player -which I can now have opinions about because we started a new game this weekend where I get to play instead of DM - I'd prefer a DM work with me if they think something is too powerful rather than nerf it outright. Figure out what the concerns are and see if we can downplay them).</p></blockquote><p></p>
[QUOTE="Jer, post: 8595159, member: 19857"] As a DM I don't nerf anything outright anymore. I've never found a need to nerf anything in 5e and the last time I felt the need to nerf something was probably when I was running original flavor Torg (where the power curve on certain elements kind of exploded and a few of the options for character creation were just a bit too good). If something seems too good in game I'll put on my game design hat an try to figure out why it's too good. I no longer trust theorycrafting of character options - especially for 5e - because I've yet to see something that is too good on paper turn out to be too good in practice (though I've never had a character with the Twilight domain, so it's not like I've seen every combination of everything). I haven't had a Moon Druid but I suspect that the problem is actually an artifact of an overall problem that I have with 5e - levels 1-4 are not designed so much as tacked on due to demand for zero-to-hero play. Eyeballing it the Moon Druid's powers only seem out of whack compared to everyone else until the party hits level 5, after which they're good but not nearly as good. (As a player -which I can now have opinions about because we started a new game this weekend where I get to play instead of DM - I'd prefer a DM work with me if they think something is too powerful rather than nerf it outright. Figure out what the concerns are and see if we can downplay them). [/QUOTE]
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How do you feel about PC abilities being nerfed by the DM?
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