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Community
General Tabletop Discussion
*Dungeons & Dragons
How do you feel about PC abilities being nerfed by the DM?
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<blockquote data-quote="Fanaelialae" data-source="post: 8595406" data-attributes="member: 53980"><p>I think many players want both a cool setting and to play what they think is cool.</p><p></p><p>I've played in plenty of campaigns that were 100% homebrew material (not even using the PHB races or classes), and no one ever complained that they couldn't play a paladin bugbear.</p><p></p><p>I've also played in campaigns where certain options were banned with good reason. There was a campaign where all of the arcane magic had been drained from the world and therefore arcane casters didn't exist. The campaign was actually focused on the party trying to restore magic to the world. No one complained that they couldn't play a wizard.</p><p></p><p>That said, I have observed this behavior (and TBH, I was guilty of it myself when I was younger). In my opinion, it's actually more a result of weak world building than the players. The players cool idea outweighed the coolness of no-paladins in your setting.</p><p></p><p>I mean, okay, all divine magic comes from faith. That sounds like a perfect opportunity to create the Ideals, a group of gods who are the embodiment of paladin oaths.</p><p></p><p>Or, if you really didn't want paladins, maybe the Ideals were slain in an ancient war where they held back a demon invasion. And maybe the player could have played a cleric or fighter on a quest to restore the Ideals and the knightly orders of paladins devoted to them.</p><p></p><p>Paladins not existing because divine magic comes from faith is not an interesting answer to the question of why a player can't play a paladin. I think if you had a cooler response for the player, you might have gotten a better reaction from the player.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8595406, member: 53980"] I think many players want both a cool setting and to play what they think is cool. I've played in plenty of campaigns that were 100% homebrew material (not even using the PHB races or classes), and no one ever complained that they couldn't play a paladin bugbear. I've also played in campaigns where certain options were banned with good reason. There was a campaign where all of the arcane magic had been drained from the world and therefore arcane casters didn't exist. The campaign was actually focused on the party trying to restore magic to the world. No one complained that they couldn't play a wizard. That said, I have observed this behavior (and TBH, I was guilty of it myself when I was younger). In my opinion, it's actually more a result of weak world building than the players. The players cool idea outweighed the coolness of no-paladins in your setting. I mean, okay, all divine magic comes from faith. That sounds like a perfect opportunity to create the Ideals, a group of gods who are the embodiment of paladin oaths. Or, if you really didn't want paladins, maybe the Ideals were slain in an ancient war where they held back a demon invasion. And maybe the player could have played a cleric or fighter on a quest to restore the Ideals and the knightly orders of paladins devoted to them. Paladins not existing because divine magic comes from faith is not an interesting answer to the question of why a player can't play a paladin. I think if you had a cooler response for the player, you might have gotten a better reaction from the player. [/QUOTE]
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How do you feel about PC abilities being nerfed by the DM?
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