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General Tabletop Discussion
*Dungeons & Dragons
How do you feel about PC abilities being nerfed by the DM?
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<blockquote data-quote="Stalker0" data-source="post: 8595460" data-attributes="member: 5889"><p>while this is ideal, in practice DMs are human beings that don't necessary always have a master record of everything they have an issue with. We also have to respect that the context of the DM's campaign HEAVILY impacts balance.</p><p></p><p>If your playing a notable low level game, where the players will be 1-3 level for a long time.... moon druids are OP. Playing a game where wilderness survival is the literal name of the game, suddenly rangers and druids are a whole lot stronger than normal. Playing a campaign where arcane magic is dying....a wizard might be underpowered, etc.</p><p></p><p>So for a new campaign, the DM might not normally think X is a problem. But once a player outlines it, they realize that in this particular game, that is just not going to work, and so calls for a change.</p><p></p><p></p><p>At the end of the day, <strong>playing is easy, and DMing is hard</strong> (and having played and DMed for over 20 years, I feel very confident in this statement). Players have a hundred concepts they can pick from, so if the DM wants to nerf a few to help them do their very challenging job, that is absolutely fine. Now the player is of course welcome to change their concept, but the idea that a DM HAS to accommodate a player when they already have a hundred other things on their plate to get ready for a new campaign....sorry no dice.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8595460, member: 5889"] while this is ideal, in practice DMs are human beings that don't necessary always have a master record of everything they have an issue with. We also have to respect that the context of the DM's campaign HEAVILY impacts balance. If your playing a notable low level game, where the players will be 1-3 level for a long time.... moon druids are OP. Playing a game where wilderness survival is the literal name of the game, suddenly rangers and druids are a whole lot stronger than normal. Playing a campaign where arcane magic is dying....a wizard might be underpowered, etc. So for a new campaign, the DM might not normally think X is a problem. But once a player outlines it, they realize that in this particular game, that is just not going to work, and so calls for a change. At the end of the day, [B]playing is easy, and DMing is hard[/B] (and having played and DMed for over 20 years, I feel very confident in this statement). Players have a hundred concepts they can pick from, so if the DM wants to nerf a few to help them do their very challenging job, that is absolutely fine. Now the player is of course welcome to change their concept, but the idea that a DM HAS to accommodate a player when they already have a hundred other things on their plate to get ready for a new campaign....sorry no dice. [/QUOTE]
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How do you feel about PC abilities being nerfed by the DM?
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