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General Tabletop Discussion
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How do you feel about PC abilities being nerfed by the DM?
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<blockquote data-quote="TheSword" data-source="post: 8596514" data-attributes="member: 6879661"><p>It doesn’t need to be precise to make the point. It just needs to have substantially more than the Druid to make them feel overshadowed, adjust the hypothetical until it works for you. You may not agree with the point but <img class="smilie smilie--emoji" alt="🤷🏻♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fb-2642.png" title="Man shrugging: light skin tone :man_shrugging_tone1:" data-shortname=":man_shrugging_tone1:" loading="lazy" width="64" height="64" /></p><p></p><p>Nevertheless you have to insist on forcing the argument.</p><p></p><p>The reason the moon Druid causes the fighter to feel overshadowed (and it is just the moon subclass). Is that as a bonus action the Druid can instantly transform, gain 34 hp, fight better than a standard 4th level fighter, heal as a bonus action. Lose those hit points, then do the exact same thing in the same encounter. Short rest and do that over and over again in a single day. While still enjoying all the spellcasting benefits of a Druid etc. So the bear actually has bark skin up.</p><p></p><p>Now if you don’t think that’s excessive, that’s fine. But the fact of the matter is my players have said in my Kingmaker game that it annoys them. in response I have the right to nerf or ban a class or subclass.</p><p></p><p>The more interesting question to me is not whether Druid of the moon is OP (I firmly believe it absolutely can be and not for 1 level more like at least 3, and after that it’s merely very good up to about level 10, at which point it drops). But rather if a Druid is played more moderately (like in my Tomb of Annihilation game, transforming every so often, rather than multiple times in every combat ) should they be allowed to play it. (That’s a question to the wider audience as I know you would let them play it anyway)</p><p></p><p>In other words is self control a better solution to overshadowing players than nerfing/banning. Why punish the twilight cleric who shows restraint and only invoked their radiance when in desperate need?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8596514, member: 6879661"] It doesn’t need to be precise to make the point. It just needs to have substantially more than the Druid to make them feel overshadowed, adjust the hypothetical until it works for you. You may not agree with the point but 🤷🏻♂️ Nevertheless you have to insist on forcing the argument. The reason the moon Druid causes the fighter to feel overshadowed (and it is just the moon subclass). Is that as a bonus action the Druid can instantly transform, gain 34 hp, fight better than a standard 4th level fighter, heal as a bonus action. Lose those hit points, then do the exact same thing in the same encounter. Short rest and do that over and over again in a single day. While still enjoying all the spellcasting benefits of a Druid etc. So the bear actually has bark skin up. Now if you don’t think that’s excessive, that’s fine. But the fact of the matter is my players have said in my Kingmaker game that it annoys them. in response I have the right to nerf or ban a class or subclass. The more interesting question to me is not whether Druid of the moon is OP (I firmly believe it absolutely can be and not for 1 level more like at least 3, and after that it’s merely very good up to about level 10, at which point it drops). But rather if a Druid is played more moderately (like in my Tomb of Annihilation game, transforming every so often, rather than multiple times in every combat ) should they be allowed to play it. (That’s a question to the wider audience as I know you would let them play it anyway) In other words is self control a better solution to overshadowing players than nerfing/banning. Why punish the twilight cleric who shows restraint and only invoked their radiance when in desperate need? [/QUOTE]
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How do you feel about PC abilities being nerfed by the DM?
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