Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you feel about PC abilities being nerfed by the DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8596562" data-attributes="member: 53980"><p>3c Provide a variety of challenges, such that the ability is sometimes amazing and sometimes, not so much. Which is work, admittedly, but it's what the DM ought to be doing anyway to keep their encounters fresh and interesting.</p><p></p><p>If the ability is sometimes OP, then that's fine. It's only when it's always OP that there's a problem. However, that's often more an issue with repetitive encounter design than with the ability itself. If you mostly use tightly grouped mobs, fireball is king. If you exclusively use undead, then turn undead is brokenly good. Fireball and Turn Undead aren't actually broken though, and work fine in plenty of campaigns without alteration.</p><p></p><p>Also, I think you've overlooked that heavy handed use of nerfing can wreck a campaign just as easily, if not moreso, as doing nothing. And in those cases, it really is the DMs fault (as the one presumably wielding the nerf bat).</p><p></p><p>That said, I think that if everyone at the table is having less fun, that is a valid reason to make adjustments. In that case you should have buy in from the group, and it should be able to be resolved with a quick discussion: "Hey Tom, I think we all agree that Turn Undead is ruining this zombie campaign. If you're down, I'll let you swap it out for a different Channel Divinity of your choice. Cool?"</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8596562, member: 53980"] 3c Provide a variety of challenges, such that the ability is sometimes amazing and sometimes, not so much. Which is work, admittedly, but it's what the DM ought to be doing anyway to keep their encounters fresh and interesting. If the ability is sometimes OP, then that's fine. It's only when it's always OP that there's a problem. However, that's often more an issue with repetitive encounter design than with the ability itself. If you mostly use tightly grouped mobs, fireball is king. If you exclusively use undead, then turn undead is brokenly good. Fireball and Turn Undead aren't actually broken though, and work fine in plenty of campaigns without alteration. Also, I think you've overlooked that heavy handed use of nerfing can wreck a campaign just as easily, if not moreso, as doing nothing. And in those cases, it really is the DMs fault (as the one presumably wielding the nerf bat). That said, I think that if everyone at the table is having less fun, that is a valid reason to make adjustments. In that case you should have buy in from the group, and it should be able to be resolved with a quick discussion: "Hey Tom, I think we all agree that Turn Undead is ruining this zombie campaign. If you're down, I'll let you swap it out for a different Channel Divinity of your choice. Cool?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you feel about PC abilities being nerfed by the DM?
Top