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How do you feel about player-on-player dice rolling?
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<blockquote data-quote="Immortal Sun" data-source="post: 7611827"><p>So....</p><p></p><p>I generally forbid PvP. It just leaves the door open for jerks and tends to turn people sour and overall ruins the game. But this is also in the context of my table rules of asking people to make party-oriented characters. </p><p></p><p>As for skill checks against other characters, the player always rolls <em>for</em> themselves never rolls <em>against</em> another player. IE: If Bob wants his character to convince Joe's character to do something, Bob doesn't roll an attempt to convince. He rolls an attempt at how well his argument sounds. Joe then rolls to see how his character receives it. Joe is under no requirement to go along with Bob's idea even if he receives the argument quite well.</p><p></p><p>It would be silly if all you needed to do to get a good person to become a murder was make a good argument. Yeah sometimes that happens in real life, but it doesn't <em>always</em> happen. And there's no benefit I can see to making someone do something that is effectively against their will, nor giving players the equivalent of powerful magic via the Diplomacy skill.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7611827"] So.... I generally forbid PvP. It just leaves the door open for jerks and tends to turn people sour and overall ruins the game. But this is also in the context of my table rules of asking people to make party-oriented characters. As for skill checks against other characters, the player always rolls [I]for[/I] themselves never rolls [I]against[/I] another player. IE: If Bob wants his character to convince Joe's character to do something, Bob doesn't roll an attempt to convince. He rolls an attempt at how well his argument sounds. Joe then rolls to see how his character receives it. Joe is under no requirement to go along with Bob's idea even if he receives the argument quite well. It would be silly if all you needed to do to get a good person to become a murder was make a good argument. Yeah sometimes that happens in real life, but it doesn't [I]always[/I] happen. And there's no benefit I can see to making someone do something that is effectively against their will, nor giving players the equivalent of powerful magic via the Diplomacy skill. [/QUOTE]
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