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General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
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<blockquote data-quote="DEFCON 1" data-source="post: 9352920" data-attributes="member: 7006"><p>I use them as "adventure sites" in and around whatever location the players are in or which Adventure Path I am running.</p><p></p><p>So for instance, when I ran the <em>Gates of Firestorm Peak</em> adventure as the culmination of a 4E campaign... the party started at a camp outside the Peak in preparation for the Gates to open at a later point (and higher level). I then threaded the area around the mountain with sites that came from various modules I have acquired over the years. So depending on who the PCs ended up being and what they felt like doing, they had a mine, an observatory, a series of psychic crystal caves, a wizard tower, and other random areas for which I had material set up to use. But everything between these sites (and the actions and reactions of NPCs in these areas) was improvised.</p><p></p><p>Even when I ran <em>Lost Mines of Phandelver </em>and <em>Curse of Strahd</em> I didn't run them as-is. For Phandelver I brought in <em>Dragon of Icespire Peak</em> adventure sites as well as material from the 4E <em>Neverwinter Campaign Setting</em> book. And for CoS I incorporated additional material from <em>Return To Castle Ravenloft,</em> and the 4E adventure <em>Fair Barovia</em>! plus some side trek material from various sources to help fill out the Baratok Mountains and use as connecting material for the different areas.</p><p></p><p>I find it makes for more interesting campaigns when I have material that has been written by all different types of authors (myself included) and has all different types of styles and motifs. So the entire campaign isn't just one particular thing throughout, but can jump around, and I can foreshadow things much more easily when I know the locations/adventures ahead of time that the party could go to instead of just constantly throwing the train tracks down in front of the PC train.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9352920, member: 7006"] I use them as "adventure sites" in and around whatever location the players are in or which Adventure Path I am running. So for instance, when I ran the [I]Gates of Firestorm Peak[/I] adventure as the culmination of a 4E campaign... the party started at a camp outside the Peak in preparation for the Gates to open at a later point (and higher level). I then threaded the area around the mountain with sites that came from various modules I have acquired over the years. So depending on who the PCs ended up being and what they felt like doing, they had a mine, an observatory, a series of psychic crystal caves, a wizard tower, and other random areas for which I had material set up to use. But everything between these sites (and the actions and reactions of NPCs in these areas) was improvised. Even when I ran [I]Lost Mines of Phandelver [/I]and [I]Curse of Strahd[/I] I didn't run them as-is. For Phandelver I brought in [I]Dragon of Icespire Peak[/I] adventure sites as well as material from the 4E [I]Neverwinter Campaign Setting[/I] book. And for CoS I incorporated additional material from [I]Return To Castle Ravenloft,[/I] and the 4E adventure [I]Fair Barovia[/I]! plus some side trek material from various sources to help fill out the Baratok Mountains and use as connecting material for the different areas. I find it makes for more interesting campaigns when I have material that has been written by all different types of authors (myself included) and has all different types of styles and motifs. So the entire campaign isn't just one particular thing throughout, but can jump around, and I can foreshadow things much more easily when I know the locations/adventures ahead of time that the party could go to instead of just constantly throwing the train tracks down in front of the PC train. [/QUOTE]
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