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General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
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<blockquote data-quote="ShinHakkaider" data-source="post: 9353298" data-attributes="member: 9213"><p>I think (at least for me) WHEN I got into D&D impacted my willingness to read, modify and run prewritten adventures. When I started things like "splatbooks' and suppliments were few and far between if not non existent. I got into D&D a few years before the original UNEARTHED ARCANA came out. It was also a few years before T1-4 THE TEMPLE OF ELEMENTAL EVIL and A1-4 SCOURGE OF THE SLAVE LORDS and GDQ 1-7 QUEEN OF SPIDERS. </p><p></p><p>So if you wanted to just modify something in an adventure for your group, you just kind of did it and there wasn't the sort of invasive scrutiny that there is now. Most GM's just understood and accepted that these changes were made for OUR table. The whole point of having the pre-written adventure was to take the work of creating from scratch off of the back of the GM. Which is something I welcomed when I realized that my players DID'NT CARE if the adventure was created by me or was a pre-written thing. AS long as they were having fun. </p><p></p><p>And as long time GM, it was WAY easier to read and then modify something that was pre-existing that it was to come up with something from scratch. I remember when DUNGEON magazine started and how overjoyed I was because now I had monthly access to not only full on adventures but adventure IDEAS and MAPS and the occasional new monster or magic item. Variety and resources are the spice of life for a GM and pre-written adventures are a HUGE boon. </p><p></p><p>The ability to read, then tailor a pre-written adventure specifically for your players is a skill set that I think, because of a lot of negative preconceived notions, is a skill set that very few GM's have and use. I've been told, TO MY FACE, that I was a lesser GM because I use pre-written adventures and didn't build everything including the world from scratch. To my credit I simply walked away from that person but it wouldn't be the last time that sort of thing was said or at least implied.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 9353298, member: 9213"] I think (at least for me) WHEN I got into D&D impacted my willingness to read, modify and run prewritten adventures. When I started things like "splatbooks' and suppliments were few and far between if not non existent. I got into D&D a few years before the original UNEARTHED ARCANA came out. It was also a few years before T1-4 THE TEMPLE OF ELEMENTAL EVIL and A1-4 SCOURGE OF THE SLAVE LORDS and GDQ 1-7 QUEEN OF SPIDERS. So if you wanted to just modify something in an adventure for your group, you just kind of did it and there wasn't the sort of invasive scrutiny that there is now. Most GM's just understood and accepted that these changes were made for OUR table. The whole point of having the pre-written adventure was to take the work of creating from scratch off of the back of the GM. Which is something I welcomed when I realized that my players DID'NT CARE if the adventure was created by me or was a pre-written thing. AS long as they were having fun. And as long time GM, it was WAY easier to read and then modify something that was pre-existing that it was to come up with something from scratch. I remember when DUNGEON magazine started and how overjoyed I was because now I had monthly access to not only full on adventures but adventure IDEAS and MAPS and the occasional new monster or magic item. Variety and resources are the spice of life for a GM and pre-written adventures are a HUGE boon. The ability to read, then tailor a pre-written adventure specifically for your players is a skill set that I think, because of a lot of negative preconceived notions, is a skill set that very few GM's have and use. I've been told, TO MY FACE, that I was a lesser GM because I use pre-written adventures and didn't build everything including the world from scratch. To my credit I simply walked away from that person but it wouldn't be the last time that sort of thing was said or at least implied. [/QUOTE]
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