Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meech17" data-source="post: 9353345" data-attributes="member: 7044459"><p>When I started playing in the early 2000's I didn't know there was such a thing as published adventures. We bought all of our books from Borders, which is a now defunct chain bookstore, similar to a Barnes and Noble. It was cool that they carried these books, but they didn't carry a wide variety. The core 3, and then we did get occasional supplements like the 3.Xe Complete Books. I wish I had known that we had a decent LGS in our town, but at the time, we weren't aware that Comic Shops were also often Game Stores. I did end up frequenting that store later and the owner was a great dude, and they stocked toooooons of old books/modules. Hindsight 20/20.. You don't know what you've got, til it's gone.. and all that.</p><p></p><p>Regardless we never used adventures/modules. As far as I know my brother ran everything off the dome. I did once find a short murder mystery type adventure on a forum online. I paid like a dollar to print it off at the library and I tried to run it.. But it immediately fell apart when the players didn't do what the adventure expected them to do, and I was not at all prepared to handle a train derailment. </p><p></p><p>Fast forward ~15 years and I'm not really playing any D&D but I'm really hungry for it, so I was consuming a lot of content, and learning a lot about the history of the game. I really wish I had known then what I know now. I could have run some modules and probably had a lot of fun.</p><p></p><p>Thus far with my current group I ran a lightly modified version of "Them Apples" from Dungeon Magazine #48. I really only modified the house where the adventure takes place. I dislike how old adventures will do weird stuff to thwart the players from doing things that are pretty obvious. (For instance, assume that a above-average intelligence giant would build a log cabin with no windows, and light it with torches, so that he had to live in a smoky smoggy hell box, and then you players couldn't perhaps climb through a window. ) </p><p></p><p>I'm prepping to run Sunless Citadel this weekend, and I'm doing A LOT of modification. For one thing, I'm streamlining the dungeon. Cutting out empty rooms, and gratuitous random encounters. If I wanted this adventure to last a lot longer I might run it as is, but I'm hoping for two sessions.. </p><p></p><p>I've got to say.. Drawing big dungeons is freaking hard.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9353345, member: 7044459"] When I started playing in the early 2000's I didn't know there was such a thing as published adventures. We bought all of our books from Borders, which is a now defunct chain bookstore, similar to a Barnes and Noble. It was cool that they carried these books, but they didn't carry a wide variety. The core 3, and then we did get occasional supplements like the 3.Xe Complete Books. I wish I had known that we had a decent LGS in our town, but at the time, we weren't aware that Comic Shops were also often Game Stores. I did end up frequenting that store later and the owner was a great dude, and they stocked toooooons of old books/modules. Hindsight 20/20.. You don't know what you've got, til it's gone.. and all that. Regardless we never used adventures/modules. As far as I know my brother ran everything off the dome. I did once find a short murder mystery type adventure on a forum online. I paid like a dollar to print it off at the library and I tried to run it.. But it immediately fell apart when the players didn't do what the adventure expected them to do, and I was not at all prepared to handle a train derailment. Fast forward ~15 years and I'm not really playing any D&D but I'm really hungry for it, so I was consuming a lot of content, and learning a lot about the history of the game. I really wish I had known then what I know now. I could have run some modules and probably had a lot of fun. Thus far with my current group I ran a lightly modified version of "Them Apples" from Dungeon Magazine #48. I really only modified the house where the adventure takes place. I dislike how old adventures will do weird stuff to thwart the players from doing things that are pretty obvious. (For instance, assume that a above-average intelligence giant would build a log cabin with no windows, and light it with torches, so that he had to live in a smoky smoggy hell box, and then you players couldn't perhaps climb through a window. ) I'm prepping to run Sunless Citadel this weekend, and I'm doing A LOT of modification. For one thing, I'm streamlining the dungeon. Cutting out empty rooms, and gratuitous random encounters. If I wanted this adventure to last a lot longer I might run it as is, but I'm hoping for two sessions.. I've got to say.. Drawing big dungeons is freaking hard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
Top