Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JediSoth" data-source="post: 9353348" data-attributes="member: 13882"><p>Generally, I think they're fine. Conceptually, I think they're fine. I used them all the time growing up with D&D (B/X and BECMI) and AD&D 1e and 2e. Even the 3rd edition stuff was OK.</p><p></p><p>My main problem with published adventures these days, is that many of them (particularly the ones from WotC that I have purchased) are not laid out with ease-of-use for the GM in mind.</p><p></p><p>I do not have time to read through the entire book and study it before I start running it. Now, maybe this issue has been solved in more recent adventure, but I remember a specific instance from one of the earlier adventure where the PCs encounter a specific NPC. In the NPCs statblock (in the back of the book), it lists what the NPC has. However, in ONE SENTENCE buried in a description in a later location which the PCs won't reach for several levels yet, it mentions that the NPC does NOT keep a particular item upon their person, but rather in a chest in that particular room (which again, the PCs won't reach for several levels and possible weeks or months of REAL time). Ergo, the NPC did NOT have the item when the PCs encountered them.</p><p></p><p>THAT WOULD HAVE BEEN USEFUL INFORMATION TO PUT IN THE INITIAL ENCOUNTER WITH THE NPC</p><p></p><p>That kind of stuff was rampant in the WotC adventures I purchased and attempted to run. They assume an encyclopedic knowledge of the entire book before you even started session 1, because they provided no adventure outline, no synopsis (other than what was printed on the back of the book), nothing to make it easier for a GM to run the darn thing. There were DM's Guild purchases available to mitigate some of that, but in my view, those shouldn't be necessary to keep me from pulling out my hair.</p><p></p><p>I found out that it was much easier and LESS work for me to run my own, original adventures, than to use prepublished adventures from WotC. (To a lesser extent, I found this also true of Pathfinder's Adventure Paths, though at least those are broken up into chapters, of a sort, that are kind of self-contained.) In my opinion, a pre-written adventure you purchase should save the GM time and effort, not make the game harder and more like work. I play the game to escape from reality for a bit, not do a College Cram Session LARP.</p><p></p><p>I've heard people say that Paizo's Adventure Paths, and WotC big adventure books aren't really written to be run, per se, but rather to be read, like some kind of weird game lit fic. I'm not sure I can disagree with that.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 9353348, member: 13882"] Generally, I think they're fine. Conceptually, I think they're fine. I used them all the time growing up with D&D (B/X and BECMI) and AD&D 1e and 2e. Even the 3rd edition stuff was OK. My main problem with published adventures these days, is that many of them (particularly the ones from WotC that I have purchased) are not laid out with ease-of-use for the GM in mind. I do not have time to read through the entire book and study it before I start running it. Now, maybe this issue has been solved in more recent adventure, but I remember a specific instance from one of the earlier adventure where the PCs encounter a specific NPC. In the NPCs statblock (in the back of the book), it lists what the NPC has. However, in ONE SENTENCE buried in a description in a later location which the PCs won't reach for several levels yet, it mentions that the NPC does NOT keep a particular item upon their person, but rather in a chest in that particular room (which again, the PCs won't reach for several levels and possible weeks or months of REAL time). Ergo, the NPC did NOT have the item when the PCs encountered them. THAT WOULD HAVE BEEN USEFUL INFORMATION TO PUT IN THE INITIAL ENCOUNTER WITH THE NPC That kind of stuff was rampant in the WotC adventures I purchased and attempted to run. They assume an encyclopedic knowledge of the entire book before you even started session 1, because they provided no adventure outline, no synopsis (other than what was printed on the back of the book), nothing to make it easier for a GM to run the darn thing. There were DM's Guild purchases available to mitigate some of that, but in my view, those shouldn't be necessary to keep me from pulling out my hair. I found out that it was much easier and LESS work for me to run my own, original adventures, than to use prepublished adventures from WotC. (To a lesser extent, I found this also true of Pathfinder's Adventure Paths, though at least those are broken up into chapters, of a sort, that are kind of self-contained.) In my opinion, a pre-written adventure you purchase should save the GM time and effort, not make the game harder and more like work. I play the game to escape from reality for a bit, not do a College Cram Session LARP. I've heard people say that Paizo's Adventure Paths, and WotC big adventure books aren't really written to be run, per se, but rather to be read, like some kind of weird game lit fic. I'm not sure I can disagree with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
Top