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General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
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<blockquote data-quote="Umbran" data-source="post: 9353629" data-attributes="member: 177"><p>Broadly - I use them a lot, and I don't use them a lot. It depends.</p><p></p><p>I'm very happy running <em>The Wild Beyond the Witchlight</em> right now. Having a blast. And, guess what? I <em>do not care</em> if it is the best written thing in the world or not. It hands me a big bunch of content I can use with my players, and takes the effort of putting the whole thing together off me, and allows me to concentrate on making it fun for my players at runtime. If some things have plot holes or aren't the best balanced in the world, again, I do not care. For me, patching that over is very little effort, as compared to dong the rest of the prep. </p><p></p><p>I've had enough fun with it that I am apt to buy a couple more of the 5e large adventures, just so I have another entire campaign or two in my pocket, with only as much notice as it takes me to read the thing. For D&D, it really is about the prep savings for me.</p><p></p><p>For investigative games (<em>Ashen Stars</em> and <em>Shadowrun</em>, for example) I like published adventures not so much for the broad prep it saves me, but for the pot details - a professional writer and editor can generally do a better job of writing mysteries and plot twists than I usually can, given that I have a day job.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9353629, member: 177"] Broadly - I use them a lot, and I don't use them a lot. It depends. I'm very happy running [I]The Wild Beyond the Witchlight[/I] right now. Having a blast. And, guess what? I [I]do not care[/I] if it is the best written thing in the world or not. It hands me a big bunch of content I can use with my players, and takes the effort of putting the whole thing together off me, and allows me to concentrate on making it fun for my players at runtime. If some things have plot holes or aren't the best balanced in the world, again, I do not care. For me, patching that over is very little effort, as compared to dong the rest of the prep. I've had enough fun with it that I am apt to buy a couple more of the 5e large adventures, just so I have another entire campaign or two in my pocket, with only as much notice as it takes me to read the thing. For D&D, it really is about the prep savings for me. For investigative games ([I]Ashen Stars[/I] and [I]Shadowrun[/I], for example) I like published adventures not so much for the broad prep it saves me, but for the pot details - a professional writer and editor can generally do a better job of writing mysteries and plot twists than I usually can, given that I have a day job. [/QUOTE]
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