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General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
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<blockquote data-quote="Li Shenron" data-source="post: 9353719" data-attributes="member: 1465"><p>The value I am looking for in a published adventure is the shared experience. It's the possibility of meeting other people and asking "Oh, you've played Ravenloft/ToEE/KotB too! How did it go for your group, did you beat it or failed?". It is similar to sharing opinion after watching the same movie or reading the same book, except that not just experience but also literally the story varies between different groups.</p><p></p><p>But like you, I also do not like reading and preparing published adventures very much, because it is a lot of work and takes me a lot more time than the time we'll spend playing it. Improvising and making the story up as we play is a lot easier, and fundamentally the quality of the game is not really different, but it doesn't deliver the same shared experience. </p><p></p><p>At least, if I run an improvised adventure, I prefer using an established fantasy setting so that there is something to share but it's only partial, and it still requires some work (although after years you probably remember a few settings well enough so that you can run a game in them by memory).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9353719, member: 1465"] The value I am looking for in a published adventure is the shared experience. It's the possibility of meeting other people and asking "Oh, you've played Ravenloft/ToEE/KotB too! How did it go for your group, did you beat it or failed?". It is similar to sharing opinion after watching the same movie or reading the same book, except that not just experience but also literally the story varies between different groups. But like you, I also do not like reading and preparing published adventures very much, because it is a lot of work and takes me a lot more time than the time we'll spend playing it. Improvising and making the story up as we play is a lot easier, and fundamentally the quality of the game is not really different, but it doesn't deliver the same shared experience. At least, if I run an improvised adventure, I prefer using an established fantasy setting so that there is something to share but it's only partial, and it still requires some work (although after years you probably remember a few settings well enough so that you can run a game in them by memory). [/QUOTE]
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