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General Tabletop Discussion
*TTRPGs General
How Do You Feel About Published Adventures as a GM?
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<blockquote data-quote="TheSword" data-source="post: 9353726" data-attributes="member: 6879661"><p>I can’t quite come to terms with the people saying they don’t want to have to read the published book, because it takes too long? How else do people suppose the information should be conveyed? People are also talking like being good to read and good to run are mutually exclusive. They aren’t.</p><p></p><p>If you miss something because you missed or misread the segment then change it. Your the DM. Don’t cry about it and say the book made me do it! I can’t really see what the author can do for you, rather than put it in print. The rest is ok you.</p><p></p><p>A typical 1-10 campaign will last me a year+. It takes me 4 to 6 hours to sufficiently digest a 270 page hard cover to comprehend where everything is and what the running order is. 6 hours major prep for a years game time.</p><p></p><p>After that it’s 30 mins to and hour before each session - yet I have all maps uploaded and walled, all tokens in place, all artwork available at a click. I couldn’t do a fraction of that in an hour, let alone plan, research and write the damn thing.</p><p></p><p>It comes back to my suspicion. A lot of homebrew is a few cursory notes and then winging it. Monster stats, NPC spells, room descriptions etc. I don’t want that from a DM and I won’t do it as a DM.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9353726, member: 6879661"] I can’t quite come to terms with the people saying they don’t want to have to read the published book, because it takes too long? How else do people suppose the information should be conveyed? People are also talking like being good to read and good to run are mutually exclusive. They aren’t. If you miss something because you missed or misread the segment then change it. Your the DM. Don’t cry about it and say the book made me do it! I can’t really see what the author can do for you, rather than put it in print. The rest is ok you. A typical 1-10 campaign will last me a year+. It takes me 4 to 6 hours to sufficiently digest a 270 page hard cover to comprehend where everything is and what the running order is. 6 hours major prep for a years game time. After that it’s 30 mins to and hour before each session - yet I have all maps uploaded and walled, all tokens in place, all artwork available at a click. I couldn’t do a fraction of that in an hour, let alone plan, research and write the damn thing. It comes back to my suspicion. A lot of homebrew is a few cursory notes and then winging it. Monster stats, NPC spells, room descriptions etc. I don’t want that from a DM and I won’t do it as a DM. [/QUOTE]
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