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How Do You Feel About Published Adventures as a GM?
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<blockquote data-quote="el-remmen" data-source="post: 9353983" data-attributes="member: 11"><p>First of all, sorry for the long post, but. . . .</p><p></p><p>I love published adventures and about 85% of what I run is based on published adventures. The problem with them is when you try to run them so-called "as written," as opposed to taking the time to adapt them to your specific setting and group of players (and your own style). I like to mix and match, hack 'em apart, and run them over and over when I can.</p><p></p><p>Some caveats</p><ul> <li data-xf-list-type="ul">I am talking about D&D here - I think one of the reasons I haven't run other games as much is because of lack of module support (my most success is with superhero games and I know comics well enough that I find that easier to improvise.</li> <li data-xf-list-type="ul">I don't run them as in "this is the module we are doing next," but as just things that happen in the game. Players may not even know they are "in a module."</li> <li data-xf-list-type="ul">Using published modules doesn't really save me all that much prep time (some but not close to half), it just makes me spend that time in different ways. I have often said when writing (non-RPG stuff) that I <em>hate </em>writing but I <em>love</em> re-writing. Published adventures are perfect for that preference because they are already written! All I have to do is re-write.</li> <li data-xf-list-type="ul">I prefer older edition modules and adventures. For modules I almost exclusively use 1E and BECMI folio type and for adventures I use <em>Dungeon </em>Magazine from the 1E/2E/BECMI era and adapt them. That is not to say I would not use a 3E or 5E adventure, I just haven't much.</li> <li data-xf-list-type="ul">I need the foundation of a published adventure even if ultimately I have to ignore it all because the PCs make choices that it cannot account for. That's fine, that's what the DM is for. That foundation is still a guideline for what might happen. Example, I am currently running a highly adapted version of Temple of Elemental Evil. The party is nearly 4th level and hasn't even gone to the Moathouse yet! So I am working out what the evil forces there might do sans any adventurer intervention. This would be harder to do (for me) without having a sense of who and what they are from the published work.</li> <li data-xf-list-type="ul">This doesn't mean I don't ever write adventures from scratch. I used to do it a lot more (7 of 16 adventures I ran for my <a href="https://www.enworld.org/threads/out-of-the-frying-pan-story-hour-portal-thread-compiled-pdfs-updated-for-2024.76999/" target="_blank">"Out of the Frying Pan" campaign</a> were written by me) but I much more likely to write a "scratch" adventure using a map, premise, or NPC lifted from a published module. For example, while I say I ran "B7 - Rahasia" for the aforementioned campaign, I doubt it'd be recognizable to anyone who played through it with a different DM. Maybe some names and the elven enclave would be familiar.<br /> <br /> Below is a list of every published adventure I have run in my 5E era (since 2020) and how many times each. This represents three different campaigns and 108 sessions.</li> </ul> <table style='width: 100%'><tr><th><p style="text-align: center">Adventure Name</p> </th><th><p style="text-align: center">Source</p> </th><th><p style="text-align: center">Times Run</p> </th><th>Notes</th></tr><tr><td><em>A Wizard's Fate</em></td><td><em>Dungeon </em>#37 [September/October 1992]</td><td><p style="text-align: center">4</p> </td><td>includes the 3 times I ran it <a href="https://www.dungeonsndrafts.com/" target="_blank">Dungeons n' Drafts</a> events</td></tr><tr><td>The Seven Deadly Skylos</td><td><em>Dungeon</em> #51 [Jan/Feb 1995]</td><td><p style="text-align: center">1</p> </td><td>Based on "The Bandits of Bunglewood"</td></tr><tr><td>And a Dozen Eggs</td><td><em>Dungeon </em>#30 [July/Aug 1991]</td><td><p style="text-align: center">2</p> </td><td>Highly adapted</td></tr><tr><td>U1 - The Sinister Secret of Saltmarsh</td><td><em>Ghosts of Saltmarsh</em></td><td><p style="text-align: center">2</p> </td><td>Ran the original module several times back in the day, tips for HOW I RUN IT <a href="https://how-i-run-it.com/2023/02/13/dragon-mag-monday-102/" target="_blank">here</a>.</td></tr><tr><td>The Matchmakers</td><td><em>Dungeon</em> #7 [Sept/Oct1987]</td><td><p style="text-align: center">2</p> </td><td>Adapted; neither party took the hook</td></tr><tr><td>Roarwater Caves</td><td><em>Dungeon</em> #15 [Jan/Feb 1989]</td><td><p style="text-align: center">1</p> </td><td></td></tr><tr><td>U2 - Danger at Dunwater</td><td><em>GoS</em></td><td><p style="text-align: center">2</p> </td><td>Ran this twice during 1E/2E days, read about how I run it for 5E <a href="https://how-i-run-it.com/2023/11/16/revenants-of-saltmarsh-2/" target="_blank">here</a>.</td></tr><tr><td>The Whale</td><td><em>Dungeon </em>#35 [May/June 1992]</td><td><p style="text-align: center">2</p> </td><td>Sidetrek</td></tr><tr><td>Salvage Operation</td><td><em>GoS</em></td><td><p style="text-align: center">2</p> </td><td>Read about HOW I RUN IT <a href="https://how-i-run-it.com/2024/03/28/revenants-of-saltmarsh-3/" target="_blank">here</a>.</td></tr><tr><td>N1 - Against the Cult of the Reptile God</td><td>1E module (1982)</td><td><p style="text-align: center">1</p> </td><td>Played through this as a player leading to TPK and ran it for 2E.</td></tr><tr><td>Song of the Fens</td><td><em>Dungeon </em>#40 [March/April 1993]</td><td><p style="text-align: center">1</p> </td><td>Combined with N1</td></tr><tr><td>Isle of the Abbey</td><td><em>GoS</em></td><td><p style="text-align: center">1</p> </td><td>Considered running Dungeon mag version many times but never got around to it.</td></tr><tr><td>Night Moves</td><td>written from scratch</td><td><p style="text-align: center">1</p> </td><td></td></tr><tr><td>Through the Night</td><td><em>Dungeon #29 </em>[May/June 1991]</td><td><p style="text-align: center">1</p> </td><td>Sidetrek</td></tr><tr><td>The Wayward Wood</td><td><em>Dungeon </em>#32 [Nov/Dec 1991]</td><td><p style="text-align: center">1</p> </td><td></td></tr><tr><td>What's Mines is Mines</td><td>from scratch (basically)</td><td><p style="text-align: center">1</p> </td><td>Unrecognizably adapted from "Ever-Changing Fortunes" from <em>Dungeon </em>#85 [March/April 2001</td></tr><tr><td>U3 - The Final Enemy</td><td><em>GoS</em></td><td><p style="text-align: center">1</p> </td><td></td></tr><tr><td>"Before We're Bled Dry"</td><td>adapted from <a href="https://www.dmsguild.com/product/296231/Eat-the-Rich--Volume-1" target="_blank"><em>Eat the Rich</em></a></td><td><p style="text-align: center">1</p> </td><td></td></tr><tr><td>Troll Bridge</td><td>from <em>Dungeon </em>#36 [July/Aug 1992]</td><td><p style="text-align: center">1</p> </td><td>Sidetrek</td></tr><tr><td>Necropolis</td><td><em>Dungeon</em> #16 [March/April 1989]</td><td><p style="text-align: center">2</p> </td><td>includes the one time I ran it for a Dungeons n' Drafts event)</td></tr><tr><td>Dread of Night</td><td><em>Dungeon </em>#24 [July/Aug 1990]</td><td><p style="text-align: center">1</p> </td><td>combined in part with "Of Kings Unknown" from <em>Dungeon</em> #25 and used as ongoing campaign backdrop</td></tr><tr><td>Janx's Jinx</td><td><em>Dungeon</em> #56 [Nov/Dec 1995]</td><td><p style="text-align: center">1</p> </td><td></td></tr><tr><td>The Secrets of the Towers</td><td><em>Dungeon</em> #10 [March/April 1988]</td><td><p style="text-align: center">1</p> </td><td>used as ongoing campaign backdrop</td></tr><tr><td>UK4 - When a Star Falls</td><td>1E module</td><td><p style="text-align: center">1</p> </td><td>converting/adapting began before Infinite Staircase announcement.</td></tr></table></blockquote><p></p>
[QUOTE="el-remmen, post: 9353983, member: 11"] First of all, sorry for the long post, but. . . . I love published adventures and about 85% of what I run is based on published adventures. The problem with them is when you try to run them so-called "as written," as opposed to taking the time to adapt them to your specific setting and group of players (and your own style). I like to mix and match, hack 'em apart, and run them over and over when I can. Some caveats [LIST] [*]I am talking about D&D here - I think one of the reasons I haven't run other games as much is because of lack of module support (my most success is with superhero games and I know comics well enough that I find that easier to improvise. [*]I don't run them as in "this is the module we are doing next," but as just things that happen in the game. Players may not even know they are "in a module." [*]Using published modules doesn't really save me all that much prep time (some but not close to half), it just makes me spend that time in different ways. I have often said when writing (non-RPG stuff) that I [I]hate [/I]writing but I [I]love[/I] re-writing. Published adventures are perfect for that preference because they are already written! All I have to do is re-write. [*]I prefer older edition modules and adventures. For modules I almost exclusively use 1E and BECMI folio type and for adventures I use [I]Dungeon [/I]Magazine from the 1E/2E/BECMI era and adapt them. That is not to say I would not use a 3E or 5E adventure, I just haven't much. [*]I need the foundation of a published adventure even if ultimately I have to ignore it all because the PCs make choices that it cannot account for. That's fine, that's what the DM is for. That foundation is still a guideline for what might happen. Example, I am currently running a highly adapted version of Temple of Elemental Evil. The party is nearly 4th level and hasn't even gone to the Moathouse yet! So I am working out what the evil forces there might do sans any adventurer intervention. This would be harder to do (for me) without having a sense of who and what they are from the published work. [*]This doesn't mean I don't ever write adventures from scratch. I used to do it a lot more (7 of 16 adventures I ran for my [URL='https://www.enworld.org/threads/out-of-the-frying-pan-story-hour-portal-thread-compiled-pdfs-updated-for-2024.76999/']"Out of the Frying Pan" campaign[/URL] were written by me) but I much more likely to write a "scratch" adventure using a map, premise, or NPC lifted from a published module. For example, while I say I ran "B7 - Rahasia" for the aforementioned campaign, I doubt it'd be recognizable to anyone who played through it with a different DM. Maybe some names and the elven enclave would be familiar. Below is a list of every published adventure I have run in my 5E era (since 2020) and how many times each. This represents three different campaigns and 108 sessions. [/LIST] [TABLE] [TR] [TH][CENTER]Adventure Name[/CENTER][/TH] [TH][CENTER]Source[/CENTER][/TH] [TH][CENTER]Times Run[/CENTER][/TH] [TH]Notes[/TH] [/TR] [TR] [TD][I]A Wizard's Fate[/I][/TD] [TD][I]Dungeon [/I]#37 [September/October 1992][/TD] [TD][CENTER]4[/CENTER][/TD] [TD]includes the 3 times I ran it [URL='https://www.dungeonsndrafts.com/']Dungeons n' Drafts[/URL] events[/TD] [/TR] [TR] [TD]The Seven Deadly Skylos[/TD] [TD][I]Dungeon[/I] #51 [Jan/Feb 1995][/TD] [TD][CENTER]1[/CENTER][/TD] [TD]Based on "The Bandits of Bunglewood"[/TD] [/TR] [TR] [TD]And a Dozen Eggs[/TD] [TD][I]Dungeon [/I]#30 [July/Aug 1991][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]Highly adapted[/TD] [/TR] [TR] [TD]U1 - The Sinister Secret of Saltmarsh[/TD] [TD][I]Ghosts of Saltmarsh[/I][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]Ran the original module several times back in the day, tips for HOW I RUN IT [URL='https://how-i-run-it.com/2023/02/13/dragon-mag-monday-102/']here[/URL].[/TD] [/TR] [TR] [TD]The Matchmakers[/TD] [TD][I]Dungeon[/I] #7 [Sept/Oct1987][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]Adapted; neither party took the hook[/TD] [/TR] [TR] [TD]Roarwater Caves[/TD] [TD][I]Dungeon[/I] #15 [Jan/Feb 1989][/TD] [TD][CENTER]1[/CENTER][/TD] [/TR] [TR] [TD]U2 - Danger at Dunwater[/TD] [TD][I]GoS[/I][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]Ran this twice during 1E/2E days, read about how I run it for 5E [URL='https://how-i-run-it.com/2023/11/16/revenants-of-saltmarsh-2/']here[/URL].[/TD] [/TR] [TR] [TD]The Whale[/TD] [TD][I]Dungeon [/I]#35 [May/June 1992][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]Sidetrek[/TD] [/TR] [TR] [TD]Salvage Operation[/TD] [TD][I]GoS[/I][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]Read about HOW I RUN IT [URL='https://how-i-run-it.com/2024/03/28/revenants-of-saltmarsh-3/']here[/URL].[/TD] [/TR] [TR] [TD]N1 - Against the Cult of the Reptile God[/TD] [TD]1E module (1982)[/TD] [TD][CENTER]1[/CENTER][/TD] [TD]Played through this as a player leading to TPK and ran it for 2E.[/TD] [/TR] [TR] [TD]Song of the Fens[/TD] [TD][I]Dungeon [/I]#40 [March/April 1993][/TD] [TD][CENTER]1[/CENTER][/TD] [TD]Combined with N1[/TD] [/TR] [TR] [TD]Isle of the Abbey[/TD] [TD][I]GoS[/I][/TD] [TD][CENTER]1[/CENTER][/TD] [TD]Considered running Dungeon mag version many times but never got around to it.[/TD] [/TR] [TR] [TD]Night Moves[/TD] [TD]written from scratch[/TD] [TD][CENTER]1[/CENTER][/TD] [/TR] [TR] [TD]Through the Night[/TD] [TD][I]Dungeon #29 [/I][May/June 1991][/TD] [TD][CENTER]1[/CENTER][/TD] [TD]Sidetrek[/TD] [/TR] [TR] [TD]The Wayward Wood[/TD] [TD][I]Dungeon [/I]#32 [Nov/Dec 1991][/TD] [TD][CENTER]1[/CENTER][/TD] [/TR] [TR] [TD]What's Mines is Mines[/TD] [TD]from scratch (basically)[/TD] [TD][CENTER]1[/CENTER][/TD] [TD]Unrecognizably adapted from "Ever-Changing Fortunes" from [I]Dungeon [/I]#85 [March/April 2001[/TD] [/TR] [TR] [TD]U3 - The Final Enemy[/TD] [TD][I]GoS[/I][/TD] [TD][CENTER]1[/CENTER][/TD] [/TR] [TR] [TD]"Before We're Bled Dry"[/TD] [TD]adapted from [URL='https://www.dmsguild.com/product/296231/Eat-the-Rich--Volume-1'][I]Eat the Rich[/I][/URL][/TD] [TD][CENTER]1[/CENTER][/TD] [/TR] [TR] [TD]Troll Bridge[/TD] [TD]from [I]Dungeon [/I]#36 [July/Aug 1992][/TD] [TD][CENTER]1[/CENTER][/TD] [TD]Sidetrek[/TD] [/TR] [TR] [TD]Necropolis[/TD] [TD][I]Dungeon[/I] #16 [March/April 1989][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]includes the one time I ran it for a Dungeons n' Drafts event)[/TD] [/TR] [TR] [TD]Dread of Night[/TD] [TD][I]Dungeon [/I]#24 [July/Aug 1990][/TD] [TD][CENTER]1[/CENTER][/TD] [TD]combined in part with "Of Kings Unknown" from [I]Dungeon[/I] #25 and used as ongoing campaign backdrop[/TD] [/TR] [TR] [TD]Janx's Jinx[/TD] [TD][I]Dungeon[/I] #56 [Nov/Dec 1995][/TD] [TD][CENTER]1[/CENTER][/TD] [/TR] [TR] [TD]The Secrets of the Towers[/TD] [TD][I]Dungeon[/I] #10 [March/April 1988][/TD] [TD][CENTER]1[/CENTER][/TD] [TD]used as ongoing campaign backdrop[/TD] [/TR] [TR] [TD]UK4 - When a Star Falls[/TD] [TD]1E module[/TD] [TD][CENTER]1[/CENTER][/TD] [TD]converting/adapting began before Infinite Staircase announcement.[/TD] [/TR] [/TABLE] [/QUOTE]
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