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How Do You Feel About Published Adventures as a GM?
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<blockquote data-quote="kenada" data-source="post: 9357628" data-attributes="member: 70468"><p>The distinction I’ve been making lately is between facts and speculation. A fact is something like: the castle has this layout and these rooms (and perhaps these schedules). Functionally in play, it’s primarily useful as a tool for having things to say when the PCs go to that location. Speculation is about things concerning future events or what people would or should do. I try to stay away from the latter in my prep because the risk is I may (intentionally or accidentally) push play in that direction when my game is really supposed to be about what the PCs are doing and how that plays out.</p><p></p><p>While many facts may be sourced from my prep, it doesn’t have to be. There are other ways to establish facts in my homebrew system (such as research, etc), which I discuss in <a href="https://www.enworld.org/threads/the-term-gns-is-moronic-and-annoying-–-well-this-should-be-an-interesting-interview.704105/post-9343886" target="_blank">post #344</a> in another thread about how I avoid the Quantum Ogre problem. It’s a common trait of the adventures I mention in <a href="https://www.enworld.org/threads/how-do-you-feel-about-published-adventures-as-a-gm.704364/post-9354654" target="_blank">post #82</a> of this thread. If I can use them as a source of facts, then they become useful tools to add to my campaign.</p></blockquote><p></p>
[QUOTE="kenada, post: 9357628, member: 70468"] The distinction I’ve been making lately is between facts and speculation. A fact is something like: the castle has this layout and these rooms (and perhaps these schedules). Functionally in play, it’s primarily useful as a tool for having things to say when the PCs go to that location. Speculation is about things concerning future events or what people would or should do. I try to stay away from the latter in my prep because the risk is I may (intentionally or accidentally) push play in that direction when my game is really supposed to be about what the PCs are doing and how that plays out. While many facts may be sourced from my prep, it doesn’t have to be. There are other ways to establish facts in my homebrew system (such as research, etc), which I discuss in [URL='https://www.enworld.org/threads/the-term-gns-is-moronic-and-annoying-–-well-this-should-be-an-interesting-interview.704105/post-9343886']post #344[/URL] in another thread about how I avoid the Quantum Ogre problem. It’s a common trait of the adventures I mention in [URL='https://www.enworld.org/threads/how-do-you-feel-about-published-adventures-as-a-gm.704364/post-9354654']post #82[/URL] of this thread. If I can use them as a source of facts, then they become useful tools to add to my campaign. [/QUOTE]
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